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<p class="MsoNormal">Hi,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I’ve been working on being able to replay Open GL ES 2.0 traces on Windows using the ARM Mali emulator. Right now I am working on dumping image state data and I have a question about some of the code. In retrace/glstate_images.cpp there
is a call to: <o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">glGetIntegerv(binding, &bound_texture);<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">But when I search for that in the OpenGL ES 2.0 specs I don’t see it anywhere, although I do see it in the OpenGL 4.0 spec. Is it a mistake if my OpenGL ES 2.0 trace is reaching this section of code, or is there something else I need to
do to handle it? Any advice is appreciated.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Thanks,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Gabriel<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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