<div dir="ltr">Yep, just do<div><br></div><div> apitrace replay -S draw foo.trace</div><div><br></div><div>Jose</div><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Oct 8, 2014 at 11:06 AM, <span dir="ltr"><<a href="mailto:io.github.apitrace@io7m.com" target="_blank">io.github.apitrace@io7m.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi.<br>
<br>
I'd like to build a time-lapse video of a particular frame being drawn.<br>
Essentially, I'd like to dump the contents of the primary render target<br>
each time a call is made to glDraw*().<br>
<br>
Is there a less labour-intensive way than manually saving the<br>
framebuffer image in qapitrace each time? Obviously the entire trace is<br>
replayed for each call, so producing images for a few hundred calls<br>
is quite painful.<br>
<br>
M<br>
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</blockquote></div><br></div>