[Clipart] tag you're it (fwd)

Jon Phillips jon at rejon.org
Thu Sep 7 23:51:57 PDT 2006


On Thu, 2006-09-07 at 23:02 -0700, Bryce Harrington wrote:
> On Thu, Sep 07, 2006 at 07:07:25PM +0100, Alan Horkan wrote:
> > On Thu, 7 Sep 2006, Bryce Harrington wrote:
> > > On Thu, Sep 07, 2006 at 01:43:42AM -0600, Michael Moore wrote:
> > > As an example, imagine if a clipart of a camera came up.  The person
> > > knows that it's a Kodak 4321, since she owns the exact model.  But she
> > > simply types in "camera" as a keyword because she suspects no one else
> > > in the game will know its model.  But then after the game she'd like to
> > > add that model name as a keyword.
> > 
> > When screenshots of celebrities come up it is far easier to match
> > man/woman/person than to actually hope the other player knows who the
> > actor or character actually is.
> 
> Perhaps the feedback loop they need is to make the points earned
> inversely proportional to the commonality of the keyword.  I.e., if you
> and your partner agreed on keyword no one else has yet proposed, like
> maybe "Diane Lane", you'd get VERYBIG/1 points, but if you matched on
> "woman", then you'd get VERYBIG/VERYBIG points.  This way, just getting
> one good keyword match for one image in the 90 sec would be worth as
> much or more as getting a whole bunch of poor matches for a whole bunch
> of images.
> 
> Bryce

So who is going to take this to the wiki and flesh it out and/or code
something :)

Jon

> 
-- 
Jon Phillips

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