[Clipart] cliparts on consoles

Jon Phillips jon at rejon.org
Tue Mar 24 17:26:52 PDT 2009

This is super cool chovynz! What I would recommend is to put together
a strategy on the wiki.

Also, I've often thought about what a for-profit infrastructure would
look like on top of openclipart.org

For example, there are many services which could be derived from OCAL,
and then feed content that would feed back into it. That is worth
exploring as well, and I'm open to many opportunities/possibilities.

I love the idea of spreading clipart, and part of the reason I got
into OCAL and SVG is that I saw the huge potential for scalable
graphics in a scalable media future. I'm also really into metadata,
and the possibilities associated with automatic story/naarrative
generation via scripts and metadata.

Nicu, in the past, created some parts for a game. And, Bryce, from
Inkscape fame started a game in the past to take advantage of our clip
art called Mint.

What would be a very cool thing is to identify some targets for where
clip art should go, and then investigate making some example apps that
use the clipart. Of course, ideally, there would be a business model
behind this, or the work might stop dead in its tracks.

Another just simple fun project would be to make some type of OCAL
android tagging game, or an android 2d scroller game where all the
graphics come from 1 SVG file, where the group ids are the ids for the
objects. That would be so kickass! There even might exist a game now
that this could be modified to work on like supertux.

If into, I think best to do a survey of these spaces on the wiki and
then shoot it over here for all to look at and make comments on. Man,
you guys are getting me all excited about things!


2009/3/25 chovynz <chovynz at gmail.com>:
> On Wed, Mar 25, 2009 at 12:32 PM, Jochen Staerk <jstaerk at usegroup.de> wrote:
>> > like pc's everyday(HD's, mouse, gloves, Internet), are there plans to
>> > have
>> > clipart creating/using programs on consoles?
>> I guess this you have to ask the guys writing programs for consoles.
>> > If so, is there anything we
>> > need to do? could they read svgs? Could they read OCAL on the Net,
>> > download
>> > a clipart, modify, re-upload to OCAL, print to printer, save to HD, etc
>> > etc.
>> I guess this heavily depends -- if you take e.g. a PS3 and install linux
>> I give you a good chance that it will be possible to run inkscape on it.
>> But if you take a wii I don't know if there's any good painting
>> programme out there.
> Yeah, I realized after I clicked, "send" that I was thinking of
> out-of-the-box machines. It certainly is possible to customize, but from my
> experience customization takes awhile to get around to/understand how to.
> There's more and more happening, but like someone said in another forum
> there still is 45% of people using IE. My point being that lots of people
> still dont seem to realise the choices they are offered, and seem to stick
> with mass-produced. Even with things like Open Clipart.
>> > Cellphones can already read and display clipart. They are like mini
>> > PC's.
>> Correct, but as I don't know if there are any preferred, maybe even
>> proprietary used e.g. on the iphone, the technically closest solution
>> might be SVG mobile=SVG Tiny and SVG Basic, if you want feel free to
>> find out how much of the SVGs on stock do actually use features not
>> covered by SVG Tiny or SVG Basic.
> Thanks. I might have a look. Depends if I can find the time :D (or
> motivation).
>> > Does anyone know of any plans to make clipart available to consoles or
>> > other
>> > technology? ("We hazzz big planzzz for OCAL" - as you can see :D :D)
>> My personal priorities regarding openclipart are really more on the PCs
>> and Macs (and all other natively SVG compatible plattforms) than Mobile
>> devices and Consoles. I invested three weeks in a release and it was a
>> very nice experience but I will soon have to leave to earn my living. If
>> I returned I would potentially investigate on thumbnails on the web page.
>> I would define a plan as a theoretical construct of future action. The
>> problem is when there will be no action because nobody invests the
>> effort and you don't have developers or money or manpower your plan
>> sounds more like a dream -- which you can make true only if you somehow
>> get the action, either by doing it yourself or having somebody do it.
>> Live your dream. Actually I do. It feels great :-).
> Interesting.  I see OCAL as having huge potential. There already are lots of
> clipart places out there, but more to my focus is the Open source,
> collaboration aspect of Open Clip Art Library (and also OFLB). I'm a HUGE
> supporter of FSF philosophy, Open Source, Collaboration, Community. I like
> the possibilties presented by Public Domain. I remember what it was like
> trying to find something (pictures, movies, audio) I could legally use in
> University to complete my advanced diploma. I hate DRM with a passion. I
> also try to respect people's copyright, since I know what it's like to make
> something, then have other people profit off it, and not me. I understand
> what it is like to pour your heart and soul into a work/piece, then not see
> any returns from it.
> Call me Idealistic, or Utopian, but I think that OCAL would be able to
> provide for everyone, everywhere, for free, for them sell or give, as they
> see fit. I intend on filling OCAL with as many high-quality
> clipart/vectors/svg as possible to that end. I'm excited to see a project
> that finally fits my potentially fatal idealisimistic utopia!
> (pant pant)
> I think I should get off my soap-box now. :D
> --
> Cheers
> Chovynz
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> clipart at lists.freedesktop.org
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Jon Phillips
+1.415.830.3884 (sf/global)
+86 132-6817-8381 (china)
Sent from: Beijing Beijing China.

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