[Cogl] [PATCH 2/2] test-gles2-context: Read pixels using GL_RGBA not GL_RGB

Robert Bragg robert at sixbynine.org
Thu Feb 7 13:59:03 PST 2013


This looks good to land to me:

Reviewed-by: Robert Bragg <robert at linux.intel.com>

thanks,
- Robert

On Wed, Feb 6, 2013 at 1:03 PM, Neil Roberts <neil at linux.intel.com> wrote:
> The GLES2 spec only guarantees calling glReadPixels with GL_RGBA and
> an implementation specific format. Mesa seems to now reject reading
> with GL_RGB so the test had started failing. This fixes it to just
> read using GL_RGBA.
> ---
>  tests/conform/test-gles2-context.c | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/tests/conform/test-gles2-context.c b/tests/conform/test-gles2-context.c
> index e9f6e3a..7b5f0fc 100644
> --- a/tests/conform/test-gles2-context.c
> +++ b/tests/conform/test-gles2-context.c
> @@ -277,7 +277,7 @@ test_gles2_read_pixels (void)
>    CoglGLES2Context *gles2_ctx;
>    const CoglGLES2Vtable *gles2;
>    CoglError *error = NULL;
> -  GLubyte pixel[3];
> +  GLubyte pixel[4];
>    GLuint fbo_handle;
>
>    create_gles2_context (&offscreen_texture,
> @@ -299,7 +299,7 @@ test_gles2_read_pixels (void)
>
>    gles2->glClearColor (1, 0, 0, 1);
>    gles2->glClear (GL_COLOR_BUFFER_BIT);
> -  gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
> +  gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
>    test_utils_compare_pixel (pixel, 0xff0000ff);
>
> @@ -309,7 +309,7 @@ test_gles2_read_pixels (void)
>
>    gles2->glClearColor (0, 1, 0, 1);
>    gles2->glClear (GL_COLOR_BUFFER_BIT);
> -  gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
> +  gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
>    test_utils_compare_pixel (pixel, 0x00ff00ff);
>
> @@ -317,7 +317,7 @@ test_gles2_read_pixels (void)
>
>    gles2->glClearColor (0, 1, 1, 1);
>    gles2->glClear (GL_COLOR_BUFFER_BIT);
> -  gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
> +  gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
>    test_utils_compare_pixel (pixel, 0x00ffffff);
>
> @@ -335,7 +335,7 @@ test_gles2_read_pixels (void)
>        g_error ("Failed to push gles2 context: %s\n", error->message);
>      }
>
> -  gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
> +  gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
>    test_utils_compare_pixel (pixel, 0x00ffffff);
>
> @@ -355,7 +355,7 @@ test_gles2_read_pixels (void)
>        g_error ("Failed to push gles2 context: %s\n", error->message);
>      }
>
> -  gles2->glReadPixels (0, 0, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pixel);
> +  gles2->glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
>
>    test_utils_compare_pixel (pixel, 0xffffffff);
>
> --
> 1.7.11.3.g3c3efa5
>
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