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Hi all,<br>
<br>
Back a few months ago I was investigating a live shader editor using
Cogl.<br>
I run into a problem with Cogl printing a lot of warning because
more than 50 shaders had been generated.<br>
<br>
Obviously a shader editor is going to generate a lot of shader even
though I take care of checking to some extents the shader's grammar
etc...<br>
<br>
After discussion with Neil I understood that Cogl doesn't actually
destroy any created shaders and just hopes that the developer won't
create too much of them.<br>
<br>
Neil just pointed to a patch on IRC that could resolve this problem
:<br>
<br>
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charset=ISO-8859-1">
<a
href="http://lists.freedesktop.org/archives/cogl/2013-March/001063.html">http://lists.freedesktop.org/archives/cogl/2013-March/001063.html</a><br>
<br>
Would some of the maintainers have a look at this and consider
integration of such a patch?<br>
<br>
Cheers,<br>
<br>
-<br>
Lionel<br>
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