[compiz] Re: Maximized windows dissappear

David Reveman davidr at novell.com
Tue May 1 15:01:07 PDT 2007


On Sun, 2007-04-29 at 15:17 +0100, Mike Dransfield wrote:
> Jesper Andersen wrote:
> > Replying to my own email here:
> >
> > On Fri, 2007-04-27 at 09:05 +0200, Jesper Andersen wrote:
> >   
> >> I am using the lastest git version of compiz and just run in to a new
> >> problem after switching to using the ini configuration plugin over the
> >> gconf-one. When I maximize a window and then try to move it to another
> >> viewport, the cube rotates but the maximized window disappears instead
> >> of moving along to the new viewport. The maximized window can be found
> >> using the scale plugin (only on show-all action). Further, if I then try
> >> to unmaximize the window, the window again disappears and I have to use
> >> scale's show-all action. Now, however the window appears in some random
> >> almost out of viewport location and I have to drag it back into
> >> position.
> >>
> >> I do not know whether it was my switch to the ini plugin that caused
> >> this annoying change in behavior.
> >>     
> >
> > I now tried with either gconf and ini (with the same settings) and
> > nothing changes. However I noticed the following: whenever I move a
> > window with some contents below the bottom edge of the screen to another
> > viewport, it is immediately displaced on the new viewport so that most
> > of the window's content is above the top edge of the screen. How much
> > seems related to how much was hidden below the bottom edge before the
> > move (this is only when moving a window to a new viewport by
> > <Alt><Shift>Left/Right and similar, not for the usualy mouse-dragging of
> > windows and also not for windows that are beyond any other screen
> > edges). I have tried toggling the "Constrain y" option in the
> > move-plugin to no avail. I also tried changing the "detect outputs" in
> > the general options, also to no avail.
> >
> > I am not sure when this strange behavior was introduced and I am
> > wondering whether I am really the only one seeing this?
> >
> >   
> 
> No you are not.
> 
> I can see both of these problems now and I have tracked the
> problem down to the moveWindowToViewportPosition function
> OR the w->output.top calculation.
> 
> The exact line is this one
> 
> if (m - w->output.top < w->screen->height - vHeight)
> 
> In the case I just tested this variables had these values.
> 
> m = 20
> w->output.top =23
> 
> w->screen.height and vHeight are both 1050.  This if statement
> returns true because -3 < 0 and it shifts the window down.
> 
> Sorry, I am not sure how to best fix this one but it is a reproducible
> problem.
> 
> I also see the offset problem as well and suspect its related to the
> same thing.

It should now be fixed. Thanks for tracking this down, Mike.

- David



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