<div>Sorry, unfortunately it doesn't fix it. The problem is that the section you added it to doesn't execute if w->invisible is true, and so if a window is on another viewport then the window never gets it's scaling fixed.
</div><div><span class="sg">-- <br>.: Animacide :.</span><br><span class="e" id="q_10c594f06faf9ff0_1"><br><div><span class="gmail_quote">On 7/10/06, <b class="gmail_sendername">David Reveman</b> <<a href="mailto:davidr@novell.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">
davidr@novell.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Sat, 2006-07-08 at 10:40 -0700, John Hess wrote:<br>> Hi, I know I'm new to this list but I have something I would like to<br>> contribute. I noticed several weeks ago a problem with the minimize<br>> plugin causing visual artifacts when a window is unminimized on a
<br>> different viewport than the user is currently viewing. I took a look<br>> at minimize.c and have come up with a patch that fixes this problem.<br>> It skips the animation on invisible windows, but still fixes their
<br>> scaling so that they don't produce the artifacts. I've attached a<br>> patch file.<br><br>Does the attached patch work as well?<br><br>-David<br><br><br></blockquote></div><br><br></span></div>