[CREATE] W3C Invites Implementations of Ink Markup Language (InkML)

Øyvind Kolås pippin at gimp.org
Thu Jan 20 01:58:51 PST 2011


On Tue, Jan 18, 2011 at 9:27 PM, Martin Renold <martinxyz at gmx.ch> wrote:
> On Mon, Jan 17, 2011 at 08:51:43AM +0200, Jon Nordby wrote:
>> On 12 January 2011 09:28, Camille Bissuel <cbissuel at yagraph.org> wrote:
>> > http://www.w3.org/News/2011.html#entry-8986
>> > http://www.w3.org/TR/2011/CR-InkML-20110111/#Overview
>> This is news to me, thanks for bringing it up!
>>
>> Martin, do you think we could replace our strokemaps in MyPaint with
>> this format, or at least import from/export to it? This would give us
>> a well-defined data format that we could put into OpenRaster
>> documents.
>
> Interesting stuff. Replacing the MyPaint strokemaps with it would mean to
> rethink the whole concept; the strokemap is based on black-and-white
> bitmaps, not on vectors.
>
> It sure would be possible to save stroke information, either alongside with
> the current strokemap, or in place of it, with some effort.  But what for?
> Anyone got plans/ideas how to use this information?

The experimental paint-core I've got for GEGL uses a custom format to
store similar information for strokes, at the moment only line-width
and opacity interpolated along with the coordinates for the stroke.
Editing (trimming or adjusting width/opacity) after the strokes have
been made, as well as allowing to reorder or remove individual strokes
is something that I believe could be beneficial at least for creating
some visuals.

Storing strokes as vectors also opens up the possibility of
re-rendering the image at a higher resolution, even though this
probably would take quite a bit of time.

/Øyvind Kolås
-- 
«The future is already here. It's just not very evenly distributed»
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