<div dir="ltr"><div><div><div><div>Hi all,<br><br></div>at least, it can allow Blender's people to study the code... maybe it may help the Cycle rendering engine.<br><br></div>So that's quite a good news ;)<br><br>
</div>Have a nice day,<br></div>Camille<br></div><div class="gmail_extra"><br clear="all"><div><div dir="ltr"><div><div><b>Nylnook</b><i><br>Illustration et formation<br></i>1480 route de Corréo<br>05 400 La Roche-des-Arnauds<br>
04 88 03 57 51<br>06 75 25 90 39<br><a href="http://nylnook.com" target="_blank">http://www.nylnook.com</a><br></div></div><br><div><div><br></div></div></div></div>
<br><br><div class="gmail_quote">2014-06-03 19:29 GMT+02:00 Ricardo Lafuente <span dir="ltr"><<a href="mailto:r@manufacturaindependente.org" target="_blank">r@manufacturaindependente.org</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
The source doesn't appear to be available, and the restrictive uses<br>
(personal and noncommercial use only) make this very non-free software.<br>
<div class="HOEnZb"><div class="h5"><br>
On 06/03/2014 05:37 PM, Gregory Pittman wrote:<br>
> <a href="http://www.bbc.com/news/technology-27677712" target="_blank">http://www.bbc.com/news/technology-27677712</a><br>
><br>
> I'm not sure if there is any interface with Blender and RenderMan...<br>
><br>
> Greg<br>
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