[Bug 32271] DDX opcode is not implemented in radeon shader compiler

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Dec 11 07:22:55 PST 2010


https://bugs.freedesktop.org/show_bug.cgi?id=32271

Marek Olšák <maraeo at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |NOTABUG

--- Comment #5 from Marek Olšák <maraeo at gmail.com> 2010-12-11 07:22:55 PST ---
Closing as this is a hardware limitation, not a bug.

Álmos, feel free to contact vdrift developers that they might provide some more
hw-friendly shaders if they want to support ATI R3xx/R4xx GPUs with shaders
enabled. I have also noticed they use GL_ARB_shader_texture_lod (the
texture2DLod function in the fragment shader) even though the extension is not
advertised by Mesa and the R3xx/R4xx hardware doesn't and cannot support it
anyway.

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