[Bug 31013] [r300g][glsl] Textures are black in Xonotic with offset mapping - r300 FP: Compiler Error: r300_fragprog_emit.c::begin_tex(): Too many texture indirections

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Oct 21 14:43:54 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=31013

Tomasz Czapiewski <xeros at irc.pl> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|INVALID                     |

--- Comment #10 from Tomasz Czapiewski <xeros at irc.pl> 2010-10-21 14:43:54 PDT ---
I'm reopening this bug report as suggested that my hardware supports 4
indirections but driver limits it to 3.

Btw, I've tried the modified shader with 3 indirections and then offset mapping
worked properly but it's just a temporary build for test and it won't be
included in official game source.

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