[Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Sep 10 11:47:20 PDT 2010


--- Comment #2 from Thomas Jones <thomas.jones at utoronto.ca> 2010-09-10 11:47:20 PDT ---
Created an attachment (id=38614)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38614)
The expected rendering

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