[Bug 39940] OilRush shader water artefacts after GLSL-To-TGSI commit

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Aug 12 05:22:30 PDT 2011


Sven Arvidsson <sa at whiz.se> changed:

           What    |Removed                     |Added
                 CC|                            |sa at whiz.se

--- Comment #2 from Sven Arvidsson <sa at whiz.se> 2011-08-12 05:22:28 PDT ---
Any difference with git master? If not, the advice given here will probably
help tracking this down:

This bug should probably be reassigned to Mesa core, not sure if Bryan Cain
tracks bugs filed against r600g.

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