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Fri Dec 16 12:12:10 PST 2011

However softpipe does not have polygons disappearing at all, so it would appear
to be a r300g problem. PrBoom uses GL_TRIANGLE_STRIPs to draw the walls, so
this is probably unrelated to this bug.

And another thing I noticed fixed. The OGLSB4th Edition chapter 16 vertexblend
draws the shiny light correctly (before it was slightly garbled, it would be a
bright white but with distorted red/white/pink in the middle).

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