[Bug 38182] New: "Trine" Game does not work with r600g (Card: HD2600). Complains about shader compiler error.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jun 11 05:19:05 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=38182
Summary: "Trine" Game does not work with r600g (Card: HD2600).
Complains about shader compiler error.
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel at lists.freedesktop.org
ReportedBy: da1l6 at douwd.org
Created an attachment (id=47848)
--> (https://bugs.freedesktop.org/attachment.cgi?id=47848)
Trine log file
The Game "Trine" (from HumbleBundle 3) does not run with the r600g driver, even
with all graphics settings to minimum.
Message displayed:
"Fatal error: Error compiling shaders. Make sure your GPU supports Shader Model
3.0. Additional details may be found in the log."
Logfile excerpt (Full log attached):
INFO: Compiling program depthpass_mesh_pixel entry point mesh_deferred_all
ERROR: Cg error: 1 1 (The compile returned an error.)
ERROR: data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5102: output
semantic attribute "COLOR" has too big of a numeric index (1)
data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5102: output semantic
attribute "COLOR" has too big of a numeric index (2)
data/shader/cg/depthpass_mesh_pixel.cg(26) : error C5041: cannot locate
suitable resource to bind parameter "oColor1"
data/shader/cg/depthpass_mesh_pixel.cg(27) : error C5041: cannot locate
suitable resource to bind parameter "oColor2"
Hardware:
01:00.0 VGA compatible controller: ATI Technologies Inc M76 [Radeon Mobility HD
2600 Series]
Mesa:
OpenGL renderer string: Gallium 0.4 on AMD RV630
OpenGL version string: 2.1 Mesa 7.11-devel (git-da8b4c0)
OS: Linux 2.6.39.1 (Archlinux)
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