[Bug 44568] New: Half-Life 1 engine has poor fps is large areas

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jan 7 23:55:03 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=44568

             Bug #: 44568
           Summary: Half-Life 1 engine has poor fps is large areas
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel at lists.freedesktop.org
        ReportedBy: toni.spets at iki.fi


Created attachment 55280
  --> https://bugs.freedesktop.org/attachment.cgi?id=55280
Slow GLTrace

I've been following the fps of this engine for a few years, pre-gallium and
lately gallium. There is a noticable fps drop in maps that contain water or a
lot of models.

Normally, a fps drop from 100 to ~15 happens in action situations with smoke,
other players, water etc.

Taken that the engine is over 10 years old, is using standard OpenGL and it
runs very fine at 100fps on windows, my guesstimate is that it is using some
unoptimized GL path.

Attached slow gltrace is from viewing an area where my fps in 800x600
resolution is around 56 with a lot of models on the screen and the fast trace
is from a map that doesn't have that drop at all when nothing is happening.

The traces are around from the same period of time but the fast trace went at
~25 fps and the slow at ~5 fps when it was logged. Both traces start and end
with the game menu but only briefly.

Would appreciate if someone could finally take a shot at fixing this.

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