[Bug 50230] offset mapping in nexuiz results in bad texturing with the llvm compiler

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed May 23 04:12:41 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=50230

--- Comment #6 from almos <aaalmosss at gmail.com> 2012-05-23 04:12:41 PDT ---
Created attachment 62013
  --> https://bugs.freedesktop.org/attachment.cgi?id=62013
nexuiz settings.jpg

These are the settings I use. Basicaly everything is enabled. On the video tab
gl2 shaders and occlusion queries are enabled, vbos for vertices and triangles
and texture compression is set to good.

If I disable offset mapping, texturing returns to normal. Relief mapping is
indifferent, and so are all the other settings.

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.


More information about the dri-devel mailing list