[PATCH v2 00/14] Platform Framebuffers and SimpleDRM

David Herrmann dh.herrmann at gmail.com
Fri Jul 5 06:09:42 PDT 2013


Hi

On Thu, Jul 4, 2013 at 7:48 PM, H. Peter Anvin <hpa at zytor.com> wrote:
> On 07/04/2013 05:25 AM, David Herrmann wrote:
>>
>>   - What FB formats are common on x86 that we should add to
>> SIMPLEFB_FORMATS?
>>     (other than ARGB/XRGB32)
>
>
> The common pixel formats on x86 are:
>
> - Palettized 4-bit planar (bigendian, i.e. MSB to the left)
> - Palettized 8-bit packed (one byte per pixel)

Unlikely to be supported with DRM. But if users want it, we can always
add a shadow-buffer and advertise it as RGB332 or alike. Otherwise,
they have to use fbdev as usual, which sounds reasonable to me.

> - 16-bit RGB555 (16-bit littleendian words with R=14:10, G=9:5, B=4:0)

DRM_FORMAT_XRGB1555

> - 16-bit RGB565 (16-bit littleendian words with R=15:11, G=10:5, B=4:0)

DRM_FORMAT_RGB565

> - 24-bit RGB888 in littleendian order (first byte in memory is B,
>   second is G, third is R)

DRM_FORMAT_RGB888

> - 32-bit ARGB8888 (first byte in memory is B, second G, third R, fourth
>   unused in the framebuffer proper)

DRM_FORMAT_ARGB8888

> - 32-bit RGB10:10:10 (I *believe* 32-bit littleendian words with
>   R=29:20, G=19:10, B=9:0)

DRM_FORMAT_XRGB2101010

Thanks for the hints, I will add these to patch #5.
David


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