[PATCH] Prevent zero sized wl_egl_window
Pekka Paalanen
ppaalanen at gmail.com
Thu Feb 13 23:31:45 PST 2014
On Thu, 13 Feb 2014 18:18:23 +0000
"Yeh, Sinclair" <sinclair.yeh at intel.com> wrote:
> > The below seems fine, but I wonder if we could make this one cause an
> > error to be returned later where we can, rather than silently ignoring.
> > I'm not sure where or how, though.
>
> Would it make sense to change wl_egl_window_resize() so that it return a
> value? Either that, or it should be documented somewhere in the API
> spec that setting width/height <=0 will be ignored.
I'm not sure we can change the function signature, it's public stable
ABI.
> > Surely drivers have maximum size limits, too, those must be catched
> > somewhere already.
But this might be worth looking into: if the window system produces a
bad size, what do drivers do when they cannot allocate or render to it?
In X11 it's all hidden from the app, but I don't think the gfx stack can
guarantee valid sizes in all cases, can it?
Anyway, my suggestion is just for convenience, and if drivers already
just silently do whatever on a bad size, being silent here does not
make it any worse.
Thanks,
pq
> >
> > > egl_window->width = width;
> > > egl_window->height = height;
> > > egl_window->dx = dx;
> > > @@ -24,6 +27,9 @@ wl_egl_window_create(struct wl_surface *surface,
> > > {
> > > struct wl_egl_window *egl_window;
> > >
> > > + if (width <= 0 || height <= 0)
> > > + return NULL;
> > > +
> > > egl_window = malloc(sizeof *egl_window);
> > > if (!egl_window)
> > > return NULL;
> >
> > Thanks,
> > pq
> > _______________________________________________
> > wayland-devel mailing list
> > wayland-devel at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/wayland-devel
>
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