[PATCH] drm/dp: Do not busy-loop during link training

Ville Syrjälä ville.syrjala at linux.intel.com
Mon Dec 14 08:30:28 PST 2015


On Mon, Dec 14, 2015 at 04:23:41PM +0100, Thierry Reding wrote:
> On Mon, Dec 14, 2015 at 04:48:09PM +0200, Ville Syrjälä wrote:
> > On Mon, Dec 14, 2015 at 02:21:56PM +0100, Thierry Reding wrote:
> > > From: Thierry Reding <treding at nvidia.com>
> > > 
> > > Use microsecond sleeps for the clock recovery and channel equalization
> > > delays during link training. The duration of these delays can be from
> > > 100 us up to 16 ms. It is rude to busy-loop for that amount of time.
> > 
> > Do you have some numbers on how this affects a typical link training
> > cycle?
> 
> Not really. Sinks aren't required to provide a value here, in which case
> the specification says that a default of 100 us and 400 us should be
> used for clock recovery and channel equalization, respectively. If the
> sink provides an AUX_RD_INTERVAL value, it is used for both CR and CE
> (and is in units of 4 ms). Best case a typical link training cycle would
> therefore take something like 0.5 ms and worst case, since the number of
> retries should be limited to 5, it'd be around 5 * 16 ms = 80 ms. That's
> not counting the actual AUX transactions, though they should be pretty
> fast.
> 
> Since this patch uses usleep_range(min, min * 2) the worst case now
> becomes ~ 160 ms.

Would be nice to have some *actual* numbers in the commit message,
otherwise it's all just guesswork.

> That's still not very much from a responsiveness point
> of view, but the upside is of course that there are no busy loops that
> could potentially hog the CPU.
> 
> Thierry

-- 
Ville Syrjälä
Intel OTC


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