[Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 28 22:09:15 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95198

            Bug ID: 95198
           Summary: Shadow of Mordor beta has missing geometry with gl 4.3
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: ernstp at gmail.com
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 123332
  --> https://bugs.freedesktop.org/attachment.cgi?id=123332&action=edit
screenshot.png

The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.

However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.

I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace 
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core

Or:
glretrace ShadowOfMordor.2.trace 
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.

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