[Bug 94008] Grow Home colors are wrong with HD6950

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 16 10:46:25 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=94008

Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> changed:

           What    |Removed                     |Added
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                 CC|                            |apinheiro at igalia.com

--- Comment #1 from Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro at igalia.com> ---
(In reply to serge from comment #0)

> I also made an apitrace which you can find on the following link, if someone
> is interested into looking at this issue:  
> 
> https://drive.google.com/file/d/0B6bdV-rKtJnFWDlvWE1vZnFtaXc/view?usp=sharing

Under the risk of adding noise here, I tried this apitrace on a intel HD4600
(haswell). I got several visual artifacts (in addition to be really slow),
getting several performance related debug warnings. For example, at the initial
phase, where it is mostly compiling shaders:

10202: message: shader compiler performance issue 478: SIMD16 shader failed to
compile: FS compile failed: Failure to register allocate.  Reduce number of
live scalar values to avoid this

And then, when running the log and the menu, messages like the following:

327430: message: api performance issue 1506: Scanning index buffer to compute
index buffer bounds.  Use glDrawRangeElements() to avoid this
3836043: message: api performance issue 1553: GTT mapping a busy miptree BO
stalled and took 1516.024 ms

Anyway, probably this would need to be taken with a grain of salt, as usually
games detect hw capabilities in order to know what to use. Probably it would be
worth to try the game on a intel hw (unfourtunately I don't have access to that
game).

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