[Bug 96449] Dying Light reports OpenGL version 3.0 with mesa-git

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun May 21 05:50:25 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=96449

--- Comment #16 from Adam Bolte <abolte at systemsaviour.com> ---
Confirming, it works now - provided I set the MESA_GL_VERSION_OVERRIDE first.
Failure to set this causes a blank screen (but audio can be heard from the
intro video).

The following game launch option can be set in Steam:
MESA_GL_VERSION_OVERRIDE=4.1 %command%

4.1 is the minimum that works and does not throw the warning box (shown in
Jan's attached image). Setting the override to 3.3 also gets the game to run (I
didn't bother testing any lower than that), but with the warning.

The game still runs too slow to be enjoyable - it's borderline unplayable. I
was never able to hit 30 FPS (quite bad for this type of game), but at least
it's running.

Having said that, using MESA_GL_VERSION_OVERRIDE=4.5 seems to give me a few
extra in-game FPS. My overclocked i7-6700k and Fury X at 2560x1440 with high
detail settings and maximum draw depth (but no AA and motion blur) was giving
me on average around 26 FPS in the camp where I restored my save point from
(running back and forth), whereas I was never able to get past 23 FPS in the
same area by setting the override to 4.1. I tested that twice to be sure.

Would be great if there were a way to take care of these overrides
automatically in drirc - which is what this bug was originally about. Are we
certain this is still WONTFIX?

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