[PATCH 1/2] drm/doc: Allow new UAPI to be used once it's in the driver's -next.

Daniel Vetter daniel at ffwll.ch
Wed Apr 24 19:35:48 UTC 2019


On Wed, Apr 24, 2019 at 11:56:16AM -0700, Eric Anholt wrote:
> I was trying to figure out if it was permissible to merge the Mesa
> side of V3D's CSD support yet while it's in drm-misc-next but not
> drm-next, and developers on #dri-devel IRC had differing opinions of
> what the requirement was.  Propose a clarification here to see if Dave
> Airlie agrees.
> 
> Signed-off-by: Eric Anholt <eric at anholt.net>
> ---
> 
> Personally, I thought the rule was "has to be in drm-next", but
> assuming our review processes aren't totally broken, this should be
> enough.

Yeah if you end up with a revert on your hands the process failed much
harder and you get to keep the pieces no matter what. Not sure we should
clarify whether you need a stable sha1 or not (helps with cross
referencing uapi header updates), but imo good as is. And matches what
I've been doing/recommending past few years.

Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>

> 
>  Documentation/gpu/drm-uapi.rst | 5 +++--
>  1 file changed, 3 insertions(+), 2 deletions(-)
> 
> diff --git a/Documentation/gpu/drm-uapi.rst b/Documentation/gpu/drm-uapi.rst
> index c9fd23efd957..8e5545dfbf82 100644
> --- a/Documentation/gpu/drm-uapi.rst
> +++ b/Documentation/gpu/drm-uapi.rst
> @@ -92,8 +92,9 @@ leads to a few additional requirements:
>    requirements by doing a quick fork.
>  
>  - The kernel patch can only be merged after all the above requirements are met,
> -  but it **must** be merged **before** the userspace patches land. uAPI always flows
> -  from the kernel, doing things the other way round risks divergence of the uAPI
> +  but it **must** be merged to the driver's -next tree (as documented in
> +  MAINTAINERS) **before** the userspace patches land. uAPI always flows from
> +  the kernel, doing things the other way round risks divergence of the uAPI
>    definitions and header files.
>  
>  These are fairly steep requirements, but have grown out from years of shared
> -- 
> 2.20.1
> 
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-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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