[PATCH v2 36/68] drm/vc4: hdmi: Switch to drmm_kzalloc

Maxime Ripard maxime at cerno.tech
Wed Jun 22 14:31:37 UTC 2022


Our internal structure that stores the DRM entities structure is allocated
through a device-managed kzalloc.

This means that this will eventually be freed whenever the device is
removed. In our case, the most likely source of removal is that the main
device is going to be unbound, and component_unbind_all() is being run.

However, it occurs while the DRM device is still registered, which will
create dangling pointers, eventually resulting in use-after-free.

Switch to a DRM-managed allocation to keep our structure until the DRM
driver doesn't need it anymore.

Signed-off-by: Maxime Ripard <maxime at cerno.tech>
---
 drivers/gpu/drm/vc4/vc4_hdmi.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index 823d812f4982..fd7bfcd1696f 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -2834,9 +2834,10 @@ static int vc4_hdmi_bind(struct device *dev, struct device *master, void *data)
 	struct device_node *ddc_node;
 	int ret;
 
-	vc4_hdmi = devm_kzalloc(dev, sizeof(*vc4_hdmi), GFP_KERNEL);
+	vc4_hdmi = drmm_kzalloc(drm, sizeof(*vc4_hdmi), GFP_KERNEL);
 	if (!vc4_hdmi)
 		return -ENOMEM;
+
 	mutex_init(&vc4_hdmi->mutex);
 	spin_lock_init(&vc4_hdmi->hw_lock);
 	INIT_DELAYED_WORK(&vc4_hdmi->scrambling_work, vc4_hdmi_scrambling_wq);
-- 
2.36.1



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