[PATCH v4 04/17] drm/v3d: Simplify job refcount handling

Maíra Canal mcanal at igalia.com
Thu Nov 30 16:40:27 UTC 2023


From: Melissa Wen <mwen at igalia.com>

Instead of checking if the job is NULL every time we call the function,
check it inside the function.

Signed-off-by: Melissa Wen <mwen at igalia.com>
Signed-off-by: Maíra Canal <mcanal at igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
---
 drivers/gpu/drm/v3d/v3d_submit.c | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index f36214002f37..a0caf9c499bb 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -129,6 +129,9 @@ void v3d_job_cleanup(struct v3d_job *job)
 
 void v3d_job_put(struct v3d_job *job)
 {
+	if (!job)
+		return;
+
 	kref_put(&job->refcount, job->free);
 }
 
@@ -517,11 +520,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 						 &se,
 						 last_job->done_fence);
 
-	if (bin)
-		v3d_job_put(&bin->base);
+	v3d_job_put(&bin->base);
 	v3d_job_put(&render->base);
-	if (clean_job)
-		v3d_job_put(clean_job);
+	v3d_job_put(clean_job);
 
 	return 0;
 
-- 
2.42.0



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