[PATCH 12/17] drm/v3d: Create a CPU job extension for a indirect CSD job

Maíra Canal mcanal at igalia.com
Mon Sep 4 17:39:00 UTC 2023


A CPU job is a type of job that performs operations that requires CPU
intervention. An indirect CSD job is a job that, when executed in the
queue, will map the indirect buffer, read the dispatch parameters, and
submit a regular dispatch. Therefore, it is a job that needs CPU
intervention.

So, create a user extension for the CPU job that enables the creation
of an indirect CSD. This user extension will allow the creation of a CSD
job linked to a CPU job. The CPU job will wait for the indirect CSD job
dependencies and, once they are signaled, it will update the CSD job
parameters.

Co-developed-by: Melissa Wen <mwen at igalia.com>
Signed-off-by: Melissa Wen <mwen at igalia.com>
Signed-off-by: Maíra Canal <mcanal at igalia.com>
---
 drivers/gpu/drm/v3d/v3d_drv.h    |  31 +++++++++-
 drivers/gpu/drm/v3d/v3d_sched.c  |  41 ++++++++++++-
 drivers/gpu/drm/v3d/v3d_submit.c | 100 ++++++++++++++++++++++++++++++-
 include/uapi/drm/v3d_drm.h       |  37 +++++++++++-
 4 files changed, 205 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 7940b6b1efd0..5e44542e7899 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -288,12 +288,41 @@ struct v3d_csd_job {
 	struct drm_v3d_submit_csd args;
 };
 
-enum v3d_cpu_job_type {};
+enum v3d_cpu_job_type {
+	V3D_CPU_JOB_TYPE_INDIRECT_CSD = 1,
+};
+
+struct v3d_indirect_csd_info {
+	/* Indirect CSD */
+	struct v3d_csd_job *job;
+
+	/* Clean cache job associated to the Indirect CSD job */
+	struct v3d_job *clean_job;
+
+	/* Offset within the BO where the workgroup counts are stored */
+	u32 offset;
+
+	/* Workgroups size */
+	u32 wg_size;
+
+	/* Indices of the uniforms with the workgroup dispatch counts
+	 * in the uniform stream.
+	 */
+	u32 wg_uniform_offsets[3];
+
+	/* Indirect BO */
+	struct drm_gem_object *indirect;
+
+	/* Context of the Indirect CSD job */
+	struct ww_acquire_ctx acquire_ctx;
+};
 
 struct v3d_cpu_job {
 	struct v3d_job base;
 
 	enum v3d_cpu_job_type job_type;
+
+	struct v3d_indirect_csd_info indirect_csd;
 };
 
 struct v3d_submit_outsync {
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 85c11e0fe057..7d3567c237dc 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -24,6 +24,8 @@
 #include "v3d_regs.h"
 #include "v3d_trace.h"
 
+#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
+
 static struct v3d_job *
 to_v3d_job(struct drm_sched_job *sched_job)
 {
@@ -247,13 +249,50 @@ v3d_csd_job_run(struct drm_sched_job *sched_job)
 	return fence;
 }
 
+static void
+v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
+{
+	struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
+	struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
+	struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
+	struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
+	u32 *wg_counts;
+
+	v3d_get_bo_vaddr(bo);
+	v3d_get_bo_vaddr(indirect);
+
+	wg_counts = (uint32_t *) (bo->vaddr + indirect_csd->offset);
+
+	if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
+		return;
+
+	args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+	args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+	args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
+	args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
+		       (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
+
+	for (int i = 0; i < 3; i++) {
+		/* 0xffffffff indicates that the uniform rewrite is not needed */
+		if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
+			u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
+			((uint32_t *) indirect->vaddr)[uniform_idx] = wg_counts[i];
+		}
+	}
+
+	v3d_put_bo_vaddr(indirect);
+	v3d_put_bo_vaddr(bo);
+}
+
 static struct dma_fence *
 v3d_cpu_job_run(struct drm_sched_job *sched_job)
 {
 	struct v3d_cpu_job *job = to_cpu_job(sched_job);
 	struct v3d_dev *v3d = job->base.v3d;
 
-	void (*v3d_cpu_job_fn[])(struct v3d_cpu_job *job) = { };
+	void (*v3d_cpu_job_fn[])(struct v3d_cpu_job *job) = {
+		[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
+	};
 
 	v3d->cpu_job = job;
 
diff --git a/drivers/gpu/drm/v3d/v3d_submit.c b/drivers/gpu/drm/v3d/v3d_submit.c
index 72f006738132..cb62d5752d6d 100644
--- a/drivers/gpu/drm/v3d/v3d_submit.c
+++ b/drivers/gpu/drm/v3d/v3d_submit.c
@@ -395,6 +395,48 @@ v3d_get_multisync_submit_deps(struct drm_file *file_priv,
 	return 0;
 }
 
+/* Get data for the indirect CSD job submission. */
+static int
+v3d_get_cpu_indirect_csd_params(struct drm_file *file_priv,
+				struct drm_v3d_extension __user *ext,
+				struct v3d_cpu_job *job)
+{
+	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+	struct v3d_dev *v3d = v3d_priv->v3d;
+	struct drm_v3d_indirect_csd indirect_csd;
+	struct v3d_indirect_csd_info *info = &job->indirect_csd;
+
+	if (!job) {
+		DRM_DEBUG("CPU job extension was attached to a GPU job.\n");
+		return -EINVAL;
+	}
+
+	if (job->job_type) {
+		DRM_DEBUG("Two CPU job extensions were added to the same CPU job.\n");
+		return -EINVAL;
+	}
+
+	if (copy_from_user(&indirect_csd, ext, sizeof(indirect_csd)))
+		return -EFAULT;
+
+	if (!v3d_has_csd(v3d)) {
+		DRM_DEBUG("Attempting CSD submit on non-CSD hardware.\n");
+		return -EINVAL;
+	}
+
+	job->job_type = V3D_CPU_JOB_TYPE_INDIRECT_CSD;
+	info->offset = indirect_csd.offset;
+	info->wg_size = indirect_csd.wg_size;
+	memcpy(&info->wg_uniform_offsets, &indirect_csd.wg_uniform_offsets,
+	       sizeof(indirect_csd.wg_uniform_offsets));
+
+	info->indirect = drm_gem_object_lookup(file_priv, indirect_csd.indirect);
+
+	return v3d_setup_csd_jobs_and_bos(file_priv, v3d, &indirect_csd.submit,
+					  &info->job, &info->clean_job,
+					  NULL, &info->acquire_ctx);
+}
+
 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
  * according to the extension id (name).
  */
@@ -420,6 +462,9 @@ v3d_get_extensions(struct drm_file *file_priv,
 		case DRM_V3D_EXT_ID_MULTI_SYNC:
 			ret = v3d_get_multisync_submit_deps(file_priv, user_ext, se);
 			break;
+		case DRM_V3D_EXT_ID_CPU_INDIRECT_CSD:
+			ret = v3d_get_cpu_indirect_csd_params(file_priv, user_ext, job);
+			break;
 		default:
 			DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
 			return -EINVAL;
@@ -794,7 +839,10 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
 	struct v3d_dev *v3d = to_v3d_dev(dev);
 	struct drm_v3d_submit_cpu *args = data;
 	struct v3d_submit_ext se = {0};
+	struct v3d_submit_ext *out_se = NULL;
 	struct v3d_cpu_job *cpu_job = NULL;
+	struct v3d_csd_job *csd_job = NULL;
+	struct v3d_job *clean_job = NULL;
 	struct ww_acquire_ctx acquire_ctx;
 	int ret;
 
@@ -828,6 +876,9 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
 	if (ret)
 		goto fail;
 
+	clean_job = cpu_job->indirect_csd.clean_job;
+	csd_job = cpu_job->indirect_csd.job;
+
 	if (args->bo_handle_count) {
 		ret = v3d_lookup_bos(dev, file_priv, &cpu_job->base,
 				     args->bo_handles, args->bo_handle_count);
@@ -841,19 +892,66 @@ v3d_submit_cpu_ioctl(struct drm_device *dev, void *data,
 
 	mutex_lock(&v3d->sched_lock);
 	v3d_push_job(&cpu_job->base);
+
+	switch (cpu_job->job_type) {
+	case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+		ret = drm_sched_job_add_dependency(&csd_job->base.base,
+						   dma_fence_get(cpu_job->base.done_fence));
+		if (ret)
+			goto fail_unreserve;
+
+		v3d_push_job(&csd_job->base);
+
+		ret = drm_sched_job_add_dependency(&clean_job->base,
+						   dma_fence_get(csd_job->base.done_fence));
+		if (ret)
+			goto fail_unreserve;
+
+		v3d_push_job(clean_job);
+
+		break;
+	default:
+		break;
+	}
 	mutex_unlock(&v3d->sched_lock);
 
+	out_se = (cpu_job->job_type == V3D_CPU_JOB_TYPE_INDIRECT_CSD) ? NULL : &se;
+
 	v3d_attach_fences_and_unlock_reservation(file_priv,
 						 &cpu_job->base,
 						 &acquire_ctx, 0,
-						 NULL, cpu_job->base.done_fence);
+						 out_se, cpu_job->base.done_fence);
+
+	switch (cpu_job->job_type) {
+	case V3D_CPU_JOB_TYPE_INDIRECT_CSD:
+		v3d_attach_fences_and_unlock_reservation(file_priv,
+							 clean_job,
+							 &cpu_job->indirect_csd.acquire_ctx,
+							 0, &se, clean_job->done_fence);
+		break;
+	default:
+		break;
+	}
 
 	v3d_job_put((void *)cpu_job);
+	v3d_job_put((void *)csd_job);
+	v3d_job_put(clean_job);
 
 	return 0;
 
+fail_unreserve:
+	mutex_unlock(&v3d->sched_lock);
+
+	drm_gem_unlock_reservations(cpu_job->base.bo, cpu_job->base.bo_count,
+				    &acquire_ctx);
+
+	drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+				    &cpu_job->indirect_csd.acquire_ctx);
+
 fail:
 	v3d_job_cleanup((void *)cpu_job);
+	v3d_job_cleanup((void *)csd_job);
+	v3d_job_cleanup(clean_job);
 	v3d_put_multisync_post_deps(&se);
 
 	return ret;
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index d63044ebd5e0..a7aae8115263 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -71,7 +71,8 @@ extern "C" {
 struct drm_v3d_extension {
 	__u64 next;
 	__u32 id;
-#define DRM_V3D_EXT_ID_MULTI_SYNC		0x01
+#define DRM_V3D_EXT_ID_MULTI_SYNC			0x01
+#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD		0x02
 	__u32 flags; /* mbz */
 };
 
@@ -360,6 +361,40 @@ struct drm_v3d_submit_csd {
 	__u32 pad;
 };
 
+/**
+ * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
+ * indirect CSD
+ *
+ * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
+ * points to this extension to define a indirect CSD submission. It creates a
+ * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
+ * dependencies and, once they are signaled, it updates the CSD job config
+ * before allowing the CSD job execution.
+ */
+struct drm_v3d_indirect_csd {
+	struct drm_v3d_extension base;
+
+	/* Indirect CSD */
+	struct drm_v3d_submit_csd submit;
+
+	/* Handle of the indirect BO, that should be also attached to the
+	 * indirect CSD.
+	 */
+	__u32 indirect;
+
+	/* Offset within the BO where the workgroup counts are stored */
+	__u32 offset;
+
+	/* Workgroups size */
+	__u32 wg_size;
+
+	/* Indices of the uniforms with the workgroup dispatch counts
+	 * in the uniform stream. If the uniform rewrite is not needed,
+	 * the offset must be 0xffffffff.
+	 */
+	__u32 wg_uniform_offsets[3];
+};
+
 struct drm_v3d_submit_cpu {
 	/* Pointer to a u32 array of the BOs that are referenced by the job. */
 	__u64 bo_handles;
-- 
2.41.0



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