[RFC][PATCH 0/2] drm/panic: Add a drm panic handler

Thomas Zimmermann tzimmermann at suse.de
Wed Sep 6 09:14:43 UTC 2023


Hi Jocelyn

Am 05.09.23 um 16:46 schrieb Jocelyn Falempe:
> On 04/09/2023 16:29, Thomas Zimmermann wrote:
>> Hi Jocelyn,
>>
>> thanks for moving this effort forward. It's much appreciated. I looked 
>> through the patches and tried the patchset on my test machine.
> 
> Thanks for taking the time to review and test it.
>>
>> Am 09.08.23 um 21:17 schrieb Jocelyn Falempe:
>>> This introduces a new drm panic handler, which displays a message 
>>> when a panic occurs.
>>> So when fbcon is disabled, you can still see a kernel panic.
>>>
>>> This is one of the missing feature, when disabling VT/fbcon in the 
>>> kernel:
>>> https://www.reddit.com/r/linux/comments/10eccv9/config_vtn_in_2023/
>>> Fbcon can be replaced by a userspace kms console, but the panic 
>>> screen must be done in the kernel.
>>>
>>> This is a proof of concept, and works only with simpledrm, using the 
>>> drm_client API.
>>> This implementation with the drm client API, allocates new 
>>> framebuffers, and looks a bit too complex to run in a panic handler.
>>> Maybe we should add an API to "steal" the current framebuffer 
>>> instead, because in a panic handler user-space is already stopped.
>>
>> Yes, that was also my first thought. I'd use an extra callback in 
>> struct drm_driver, like this:
>>
>> struct drm_driver {
>>    int (*get_scanout_buffer)(/* return HW scanout */)
>> }
>>
>> The scanout buffer would be described by kernel virtual address 
>> address, resolution, color format and scanline pitch. And that's what 
>> the panic handler uses.
> 
> Thanks, I will try this solution. It shouldn't be too hard for simpledrm.
>>
>> Any driver implementing this interface would support the panic 
>> handler. If there's a concurrent display update, we'd have to 
>> synchronize.
> 
> Normally in the panic handler, the kernel is already single-threaded, so 
> there won't be another task doing things in parallel. (But the GPU might 
> still be busy doing other stuff, if we're in the middle of a game).
> I think this drm_panic should be a "best effort", we can't guarantee the 
> user will see the panic screen in all panic situations.
> 
>>
>>>
>>> To test it, make sure you're using the simpledrm driver, and trigger 
>>> a panic:
>>> echo c > /proc/sysrq-trigger
>>
>> The penguin was cute. :)
>>
>> This only works if the display is already running. I had to start 
>> Gnome to set a display mode. Then let the panic handler take over the 
>> output.
> 
> oh, I didn't expect this limitation. I will try to test that too. It 
> might also get fixed by using the get_scanout_buffer() above.

I guess it depends. We'd need a working display mode, or we'd require 
get_scanout_buffer() to set it up for us. IDK how much that is possible 
in the case of a kernel panic.

Apart from that, we should use whatever has been programmed into 
hardware. No need for DRM clients or GEM buffers, etc.

>>
>> But with simpledrm, we could even display a message without an output, 
>> as the framebuffer is always there.
>>
>>>
>>> There is one thing I don't know how to do, is to unregister the 
>>> drm_panic when the graphic driver is unloaded.
>>> drm_client_register() says it will automatically unregister on driver 
>>> unload. But then I don't know how to remove it from my linked list, 
>>> and free the drm_client_dev struct.
>>
>> Unregistering wouldn't be necessary with this proposed 
>> get_scanout_buffer. In the case of a panic, just remain silent if 
>> there's no driver that provides such a callback.
> 
> Is there a way to loop over all drm_devices ?
> otherwise drm_panic may still call get_scanout_buffer() on a freed 
> device, which would be problematic.

I don't see such a list. It could be added as part of the registering 
the device.

>>
>>>
>>> This is a first draft, so let me know what do you think about it.
>>
>> One thing that will need serious work is the raw output. The current 
>> blitting for XRGB8888 is really just a quick-and-dirty hack.
>>
>> I think we should try to reuse fbdev's blitting code, if possible. The 
>> fbdev core, helpers and console come with all the features we need. We 
>> really only need to make them work without the struct fb_info, which 
>> is a full fbdev device.
> 
> I'm a bit reluctant to re-use the fbdev code, for a few reasons:
>   * I want drm_panic to work if CONFIG_FB and CONFIG_DRM_FBDEV_EMULATION 
> are not set.

The code would live in video/ and be independend from fbdev. It's quite 
a bit of refactoring, but might be worth it in the long term.

>   * drm_panic only needs two things, to clear the framebuffer, and then 
> draw white pixels where needed. As the frame is static, and the amount 
> of white pixels is low, that should be good enough. So copy_area() or 
> image_blit() are not that useful.

It's still a lot of color formats. And there's panel rotation to take 
into account. Fbcon has support for this already and knows how to get 
glyphs onto the screen. I'd expect that all this gets useful if you want 
to display a stack trace.

>   * For this particular use-case, performances are not a priority, it 
> doesn't matter if it takes 10us or 100ms to draw the panic screen, as it 
> will stay the same until the user reboots.
>   * Some aggressive optimizations might cause issues in a panic handler, 
> like if you use workqueue/tasklet.
> 
> On the other hand, writing the code for all supported formats is a bit 
> tedious. drm_log [1] did it in ~300 lines, which should keep code 
> duplication low.

I'm concerned that we'll now add yet another set format-conversion 
helpers. We already have the fbdev drawing helpers and DRM's 
format-conversion helpers. IMHO we should try to reuse more of the 
existing code. I assume that we need some extensive prototyping first to 
see how to do this correctly.

Best regards
Thomas

> 
>>
>> In struct fb_ops, there are callbacks for modifying the framebuffer. 
>> [1] They are used by fbcon foir drawing. But they operate on fb_info.
>>
>> For a while I've been thinking about using something like a drawable 
>> to provide some abstractions:
>>
>> struct drawable {
>>      /* store buffer parameters here */
>>      ...
>>
>>      struct drawable_funcs *funcs;
>> };
>>
>> struct drawable_funcs {
>>      /* have function pointers similar to struct fb_ops */
>>      fill_rect()
>>      copy_area()
>>      image_blit()
>> };
>>
>> We cannot rewrite all the existing fbdev drivers. To make this work 
>> with fbdev, we'd need adapter code that converts from drawable to 
>> fb_info and forwards to the existing helpers in fb_ops.
>>
>> But for DRM's panic output, drawable_funcs would have to point to the 
>> scanout buffer and compatible callback funcs, for which we have 
>> implementations in fbdev.
>>
>> We might be able to create console-like output that is independent 
>> from the fb_info. Hence, we could possible reuse a good chunk of the 
>> current panic output.
> 
> I think that was the goal of drm_log, but this can be done better in 
> userspace, for example there is work ongoing to make plymouth display 
> them during the boot [2].
> 
> For the panic screen, only the kernel can do it. I also think the 
> current fbcon/kernel log is good for developer, but too technical for 
> most end-user.
> 
> Best regards,
> 

-- 
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Frankenstrasse 146, 90461 Nuernberg, Germany
GF: Ivo Totev, Andrew Myers, Andrew McDonald, Boudien Moerman
HRB 36809 (AG Nuernberg)
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