[PATCH v2 10/34] drm/amd/display: add plane 3D LUT driver-specific properties

Melissa Wen mwen at igalia.com
Fri Sep 8 14:19:02 UTC 2023


On 09/07, Pekka Paalanen wrote:
> On Wed, 6 Sep 2023 15:30:04 -0400
> Harry Wentland <harry.wentland at amd.com> wrote:
> 
> > On 2023-08-10 12:02, Melissa Wen wrote:
> > > Add 3D LUT property for plane gamma correction using a 3D lookup table.
> > > Since a 3D LUT has a limited number of entries in each dimension we want
> > > to use them in an optimal fashion. This means using the 3D LUT in a
> > > colorspace that is optimized for human vision, such as sRGB, PQ, or
> > > another non-linear space. Therefore, userpace may need one 1D LUT
> > > (shaper) before it to delinearize content and another 1D LUT after 3D
> > > LUT (blend) to linearize content again for blending. The next patches
> > > add these 1D LUTs to the plane color mgmt pipeline.
> > > 
> > > Signed-off-by: Melissa Wen <mwen at igalia.com>
> > > ---
> > >  drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h      | 10 ++++++++
> > >  .../gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.h |  9 ++++++++
> > >  .../amd/display/amdgpu_dm/amdgpu_dm_color.c   | 14 +++++++++++
> > >  .../amd/display/amdgpu_dm/amdgpu_dm_plane.c   | 23 +++++++++++++++++++
> > >  4 files changed, 56 insertions(+)
> > > 
> > > diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > > index 66bae0eed80c..730a88236501 100644
> > > --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > > +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_mode.h
> > > @@ -363,6 +363,16 @@ struct amdgpu_mode_info {
> > >  	 * @plane_hdr_mult_property:
> > >  	 */
> > >  	struct drm_property *plane_hdr_mult_property;
> > > +	/**
> > > +	 * @plane_lut3d_property: Plane property for gamma correction using a
> > > +	 * 3D LUT (pre-blending).
> > > +	 */  
> > 
> > I think we'll want to describe how the 3DLUT entries are laid out.
> > Something that describes how userspace should fill it, like
> > gamescope does for example:
> > https://github.com/ValveSoftware/gamescope/blob/7108880ed80b68c21750369e2ac9b7315fecf264/src/color_helpers.cpp#L302
> > 
> > Something like: a three-dimensional array, with each dimension
> > having a size of the cubed root of lut3d_size, blue being the
> > outermost dimension, red the innermost.
> >
> 
> Here is an example of how we defined a 3D LUT layout in Weston:
> 
> https://gitlab.freedesktop.org/wayland/weston/-/blob/68e2a606c056c8453c770263f41f34cd68bdc9d0/libweston/color.h#L114-152
> 
> I think that is the most clear definition it can be, without needing to
> understand specific terminology.

Thanks for sharing it, Pekka! I'll check Weston's definition for 3D LUT
and also other elements for improving docs.

Melissa

> 
> 
> Thanks,
> pq
> 
> > 
> > > +	struct drm_property *plane_lut3d_property;
> > > +	/**
> > > +	 * @plane_degamma_lut_size_property: Plane property to define the max
> > > +	 * size of 3D LUT as supported by the driver (read-only).
> > > +	 */  
> > 
> > We should probably document that the size of the 3DLUT should
> > be the size of one dimension cubed, or that the cubed root of
> > the LUT size gives the size per dimension.
> > 
> > Harry




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