[PATCH v2 3/9] drm/sched: Add DRM_SCHED_POLICY_SINGLE_ENTITY scheduling policy

Matthew Brost matthew.brost at intel.com
Mon Sep 11 19:44:48 UTC 2023


On Tue, Sep 05, 2023 at 01:10:38PM +0200, Danilo Krummrich wrote:
> On 8/29/23 19:37, Danilo Krummrich wrote:
> > On 8/11/23 04:31, Matthew Brost wrote:
> > > DRM_SCHED_POLICY_SINGLE_ENTITY creates a 1 to 1 relationship between
> > > scheduler and entity. No priorities or run queue used in this mode.
> > > Intended for devices with firmware schedulers.
> > > 
> > > v2:
> > >    - Drop sched / rq union (Luben)
> > > 
> > > Signed-off-by: Matthew Brost <matthew.brost at intel.com>
> > > ---
> > >   drivers/gpu/drm/scheduler/sched_entity.c | 69 ++++++++++++++++++------
> > >   drivers/gpu/drm/scheduler/sched_fence.c  |  2 +-
> > >   drivers/gpu/drm/scheduler/sched_main.c   | 63 +++++++++++++++++++---
> > >   include/drm/gpu_scheduler.h              |  8 +++
> > >   4 files changed, 119 insertions(+), 23 deletions(-)
> > > 
> > > diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> > > index 65a972b52eda..1dec97caaba3 100644
> > > --- a/drivers/gpu/drm/scheduler/sched_entity.c
> > > +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> > > @@ -83,6 +83,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
> > >       memset(entity, 0, sizeof(struct drm_sched_entity));
> > >       INIT_LIST_HEAD(&entity->list);
> > >       entity->rq = NULL;
> > > +    entity->single_sched = NULL;
> > >       entity->guilty = guilty;
> > >       entity->num_sched_list = num_sched_list;
> > >       entity->priority = priority;
> > > @@ -90,8 +91,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
> > >       RCU_INIT_POINTER(entity->last_scheduled, NULL);
> > >       RB_CLEAR_NODE(&entity->rb_tree_node);
> > > -    if(num_sched_list)
> > > -        entity->rq = &sched_list[0]->sched_rq[entity->priority];
> > > +    if (num_sched_list) {
> > > +        if (sched_list[0]->sched_policy !=
> > > +            DRM_SCHED_POLICY_SINGLE_ENTITY) {
> > > +            entity->rq = &sched_list[0]->sched_rq[entity->priority];
> > > +        } else {
> > > +            if (num_sched_list != 1 || sched_list[0]->single_entity)
> > > +                return -EINVAL;
> > > +            sched_list[0]->single_entity = entity;
> > > +            entity->single_sched = sched_list[0];
> > > +        }
> > > +    }
> > >       init_completion(&entity->entity_idle);
> > > @@ -124,7 +134,8 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
> > >                       struct drm_gpu_scheduler **sched_list,
> > >                       unsigned int num_sched_list)
> > >   {
> > > -    WARN_ON(!num_sched_list || !sched_list);
> > > +    WARN_ON(!num_sched_list || !sched_list ||
> > > +        !!entity->single_sched);
> > >       entity->sched_list = sched_list;
> > >       entity->num_sched_list = num_sched_list;
> > > @@ -231,13 +242,15 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity)
> > >   {
> > >       struct drm_sched_job *job;
> > >       struct dma_fence *prev;
> > > +    bool single_entity = !!entity->single_sched;
> > > -    if (!entity->rq)
> > > +    if (!entity->rq && !single_entity)
> > >           return;
> > >       spin_lock(&entity->rq_lock);
> > >       entity->stopped = true;
> > > -    drm_sched_rq_remove_entity(entity->rq, entity);
> > > +    if (!single_entity)
> > > +        drm_sched_rq_remove_entity(entity->rq, entity);
> > 
> > Looks like nothing prevents drm_sched_run_job_work() to fetch more jobs from the entity,
> > hence if this is called for an entity still having queued up jobs and a still running
> > scheduler, drm_sched_entity_kill() and drm_sched_run_job_work() would race for jobs, right?
> 
> I worked around this with:
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 9a5e9b7032da..0687da57757d 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1025,7 +1025,8 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched, bool dequeue)
>                 return NULL;
>         if (sched->single_entity) {
> -               if (drm_sched_entity_is_ready(sched->single_entity))
> +               if (drm_sched_entity_is_ready(sched->single_entity) &&
> +                   !READ_ONCE(sched->single_entity->stopped))

This looks like the proper fix. Will include in next rev.

>                         return sched->single_entity;
>                 return NULL;
> 
> > 
> > Not sure if this is by intention because we don't expect the driver to drm_sched_entity_fini()
> > as long as there are still queued up jobs. At least this is inconsistant to what
> > drm_sched_entity_kill() does without DRM_SCHED_POLICY_SINGLE_ENTITY and should either be fixed
> > or documented if we agree nothing else makes sense.
> > 
> > I think it also touches my question on how to tear down the scheduler once a ring is removed
> > or deinitialized.
> > 
> > I know XE is going its own way in this respect, but I also feel like we're leaving drivers
> > potentially being interested in DRM_SCHED_POLICY_SINGLE_ENTITY a bit alone on that. I think
> > we should probably give drivers a bit more guidance on how to do that.
> > 
> > Currently, I see two approaches.
> > 
> > (1) Do what XE does, which means letting the scheduler run dry, which includes both the
> >      entity's job queue and the schedulers pending_list. While jobs from the entity's queue
> >      aren't pushing any more work to the ring on tear down, but just "flow through" to get
> >      freed up eventually. (Hopefully I got that right.)
> > 
> > (2) Kill the entity to cleanup jobs from the entity's queue, stop the scheduler and either
> >      just wait for pending jobs or signal them right away and finally free them up.
> > 
> > Actually there'd also be (3), which could be a mix of both, discard the entity's queued jobs,
> > but let the pending_list run dry.
> > 
> > I'm not saying we should provide a whole bunch of infrastructure for drivers, e.g. for (1)
> > as you've mentioned already as well, there is probably not much to generalize anyway. However,
> > I think we should document the options drivers have to tear things down and do enough to
> > enable drivers using any option (as long as we agree it is reasonable).
> > 

Agree we should document this. Agree both ways seem reasonable. Let me
include a patch that documents this in my next rev.

Matt 

> > For Nouveau specifically, I'd probably like to go with (3).
> > 
> > - Danilo
> > 
> > >       spin_unlock(&entity->rq_lock);
> > >       /* Make sure this entity is not used by the scheduler at the moment */
> > > @@ -259,6 +272,20 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity)
> > >       dma_fence_put(prev);
> > >   }
> > > +/**
> > > + * drm_sched_entity_to_scheduler - Schedule entity to GPU scheduler
> > > + * @entity: scheduler entity
> > > + *
> > > + * Returns GPU scheduler for the entity
> > > + */
> > > +struct drm_gpu_scheduler *
> > > +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity)
> > > +{
> > > +    bool single_entity = !!entity->single_sched;
> > > +
> > > +    return single_entity ? entity->single_sched : entity->rq->sched;
> > > +}
> > > +
> > >   /**
> > >    * drm_sched_entity_flush - Flush a context entity
> > >    *
> > > @@ -276,11 +303,12 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
> > >       struct drm_gpu_scheduler *sched;
> > >       struct task_struct *last_user;
> > >       long ret = timeout;
> > > +    bool single_entity = !!entity->single_sched;
> > > -    if (!entity->rq)
> > > +    if (!entity->rq && !single_entity)
> > >           return 0;
> > > -    sched = entity->rq->sched;
> > > +    sched = drm_sched_entity_to_scheduler(entity);
> > >       /**
> > >        * The client will not queue more IBs during this fini, consume existing
> > >        * queued IBs or discard them on SIGKILL
> > > @@ -373,7 +401,7 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
> > >           container_of(cb, struct drm_sched_entity, cb);
> > >       drm_sched_entity_clear_dep(f, cb);
> > > -    drm_sched_wakeup_if_can_queue(entity->rq->sched);
> > > +    drm_sched_wakeup_if_can_queue(drm_sched_entity_to_scheduler(entity));
> > >   }
> > >   /**
> > > @@ -387,6 +415,8 @@ static void drm_sched_entity_wakeup(struct dma_fence *f,
> > >   void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
> > >                      enum drm_sched_priority priority)
> > >   {
> > > +    WARN_ON(!!entity->single_sched);
> > > +
> > >       spin_lock(&entity->rq_lock);
> > >       entity->priority = priority;
> > >       spin_unlock(&entity->rq_lock);
> > > @@ -399,7 +429,7 @@ EXPORT_SYMBOL(drm_sched_entity_set_priority);
> > >    */
> > >   static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
> > >   {
> > > -    struct drm_gpu_scheduler *sched = entity->rq->sched;
> > > +    struct drm_gpu_scheduler *sched = drm_sched_entity_to_scheduler(entity);
> > >       struct dma_fence *fence = entity->dependency;
> > >       struct drm_sched_fence *s_fence;
> > > @@ -501,7 +531,8 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
> > >        * Update the entity's location in the min heap according to
> > >        * the timestamp of the next job, if any.
> > >        */
> > > -    if (entity->rq->sched->sched_policy == DRM_SCHED_POLICY_FIFO) {
> > > +    if (drm_sched_entity_to_scheduler(entity)->sched_policy ==
> > > +        DRM_SCHED_POLICY_FIFO) {
> > >           struct drm_sched_job *next;
> > >           next = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
> > > @@ -524,6 +555,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
> > >       struct drm_gpu_scheduler *sched;
> > >       struct drm_sched_rq *rq;
> > > +    WARN_ON(!!entity->single_sched);
> > > +
> > >       /* single possible engine and already selected */
> > >       if (!entity->sched_list)
> > >           return;
> > > @@ -573,12 +606,13 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
> > >   void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> > >   {
> > >       struct drm_sched_entity *entity = sched_job->entity;
> > > -    bool first, fifo = entity->rq->sched->sched_policy ==
> > > -        DRM_SCHED_POLICY_FIFO;
> > > +    bool single_entity = !!entity->single_sched;
> > > +    bool first;
> > >       ktime_t submit_ts;
> > >       trace_drm_sched_job(sched_job, entity);
> > > -    atomic_inc(entity->rq->sched->score);
> > > +    if (!single_entity)
> > > +        atomic_inc(entity->rq->sched->score);
> > >       WRITE_ONCE(entity->last_user, current->group_leader);
> > >       /*
> > > @@ -591,6 +625,10 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> > >       /* first job wakes up scheduler */
> > >       if (first) {
> > > +        struct drm_gpu_scheduler *sched =
> > > +            drm_sched_entity_to_scheduler(entity);
> > > +        bool fifo = sched->sched_policy == DRM_SCHED_POLICY_FIFO;
> > > +
> > >           /* Add the entity to the run queue */
> > >           spin_lock(&entity->rq_lock);
> > >           if (entity->stopped) {
> > > @@ -600,13 +638,14 @@ void drm_sched_entity_push_job(struct drm_sched_job *sched_job)
> > >               return;
> > >           }
> > > -        drm_sched_rq_add_entity(entity->rq, entity);
> > > +        if (!single_entity)
> > > +            drm_sched_rq_add_entity(entity->rq, entity);
> > >           spin_unlock(&entity->rq_lock);
> > >           if (fifo)
> > >               drm_sched_rq_update_fifo(entity, submit_ts);
> > > -        drm_sched_wakeup_if_can_queue(entity->rq->sched);
> > > +        drm_sched_wakeup_if_can_queue(sched);
> > >       }
> > >   }
> > >   EXPORT_SYMBOL(drm_sched_entity_push_job);
> > > diff --git a/drivers/gpu/drm/scheduler/sched_fence.c b/drivers/gpu/drm/scheduler/sched_fence.c
> > > index 06cedfe4b486..f6b926f5e188 100644
> > > --- a/drivers/gpu/drm/scheduler/sched_fence.c
> > > +++ b/drivers/gpu/drm/scheduler/sched_fence.c
> > > @@ -225,7 +225,7 @@ void drm_sched_fence_init(struct drm_sched_fence *fence,
> > >   {
> > >       unsigned seq;
> > > -    fence->sched = entity->rq->sched;
> > > +    fence->sched = drm_sched_entity_to_scheduler(entity);
> > >       seq = atomic_inc_return(&entity->fence_seq);
> > >       dma_fence_init(&fence->scheduled, &drm_sched_fence_ops_scheduled,
> > >                  &fence->lock, entity->fence_context, seq);
> > > diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> > > index 545d5298c086..cede47afc800 100644
> > > --- a/drivers/gpu/drm/scheduler/sched_main.c
> > > +++ b/drivers/gpu/drm/scheduler/sched_main.c
> > > @@ -32,7 +32,8 @@
> > >    * backend operations to the scheduler like submitting a job to hardware run queue,
> > >    * returning the dependencies of a job etc.
> > >    *
> > > - * The organisation of the scheduler is the following:
> > > + * The organisation of the scheduler is the following for scheduling policies
> > > + * DRM_SCHED_POLICY_RR and DRM_SCHED_POLICY_FIFO:
> > >    *
> > >    * 1. Each hw run queue has one scheduler
> > >    * 2. Each scheduler has multiple run queues with different priorities
> > > @@ -43,6 +44,23 @@
> > >    *
> > >    * The jobs in a entity are always scheduled in the order that they were pushed.
> > >    *
> > > + * The organisation of the scheduler is the following for scheduling policy
> > > + * DRM_SCHED_POLICY_SINGLE_ENTITY:
> > > + *
> > > + * 1. One to one relationship between scheduler and entity
> > > + * 2. No priorities implemented per scheduler (single job queue)
> > > + * 3. No run queues in scheduler rather jobs are directly dequeued from entity
> > > + * 4. The entity maintains a queue of jobs that will be scheduled on the
> > > + * hardware
> > > + *
> > > + * The jobs in a entity are always scheduled in the order that they were pushed
> > > + * regardless of scheduling policy.
> > > + *
> > > + * A policy of DRM_SCHED_POLICY_RR or DRM_SCHED_POLICY_FIFO is expected to used
> > > + * when the KMD is scheduling directly on the hardware while a scheduling policy
> > > + * of DRM_SCHED_POLICY_SINGLE_ENTITY is expected to be used when there is a
> > > + * firmware scheduler.
> > > + *
> > >    * Note that once a job was taken from the entities queue and pushed to the
> > >    * hardware, i.e. the pending queue, the entity must not be referenced anymore
> > >    * through the jobs entity pointer.
> > > @@ -96,6 +114,8 @@ static inline void drm_sched_rq_remove_fifo_locked(struct drm_sched_entity *enti
> > >   void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
> > >   {
> > > +    WARN_ON(!!entity->single_sched);
> > > +
> > >       /*
> > >        * Both locks need to be grabbed, one to protect from entity->rq change
> > >        * for entity from within concurrent drm_sched_entity_select_rq and the
> > > @@ -126,6 +146,8 @@ void drm_sched_rq_update_fifo(struct drm_sched_entity *entity, ktime_t ts)
> > >   static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
> > >                     struct drm_sched_rq *rq)
> > >   {
> > > +    WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
> > > +
> > >       spin_lock_init(&rq->lock);
> > >       INIT_LIST_HEAD(&rq->entities);
> > >       rq->rb_tree_root = RB_ROOT_CACHED;
> > > @@ -144,6 +166,8 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
> > >   void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
> > >                    struct drm_sched_entity *entity)
> > >   {
> > > +    WARN_ON(!!entity->single_sched);
> > > +
> > >       if (!list_empty(&entity->list))
> > >           return;
> > > @@ -166,6 +190,8 @@ void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
> > >   void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
> > >                   struct drm_sched_entity *entity)
> > >   {
> > > +    WARN_ON(!!entity->single_sched);
> > > +
> > >       if (list_empty(&entity->list))
> > >           return;
> > > @@ -641,7 +667,7 @@ int drm_sched_job_init(struct drm_sched_job *job,
> > >                  struct drm_sched_entity *entity,
> > >                  void *owner)
> > >   {
> > > -    if (!entity->rq)
> > > +    if (!entity->rq && !entity->single_sched)
> > >           return -ENOENT;
> > >       job->entity = entity;
> > > @@ -674,13 +700,16 @@ void drm_sched_job_arm(struct drm_sched_job *job)
> > >   {
> > >       struct drm_gpu_scheduler *sched;
> > >       struct drm_sched_entity *entity = job->entity;
> > > +    bool single_entity = !!entity->single_sched;
> > >       BUG_ON(!entity);
> > > -    drm_sched_entity_select_rq(entity);
> > > -    sched = entity->rq->sched;
> > > +    if (!single_entity)
> > > +        drm_sched_entity_select_rq(entity);
> > > +    sched = drm_sched_entity_to_scheduler(entity);
> > >       job->sched = sched;
> > > -    job->s_priority = entity->rq - sched->sched_rq;
> > > +    if (!single_entity)
> > > +        job->s_priority = entity->rq - sched->sched_rq;
> > >       job->id = atomic64_inc_return(&sched->job_id_count);
> > >       drm_sched_fence_init(job->s_fence, job->entity);
> > > @@ -896,6 +925,13 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
> > >       if (!drm_sched_can_queue(sched))
> > >           return NULL;
> > > +    if (sched->single_entity) {
> > > +        if (drm_sched_entity_is_ready(sched->single_entity))
> > > +            return sched->single_entity;
> > > +
> > > +        return NULL;
> > > +    }
> > > +
> > >       /* Kernel run queue has higher priority than normal run queue*/
> > >       for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
> > >           entity = sched->sched_policy == DRM_SCHED_POLICY_FIFO ?
> > > @@ -1091,6 +1127,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> > >           return -EINVAL;
> > >       sched->ops = ops;
> > > +    sched->single_entity = NULL;
> > >       sched->hw_submission_limit = hw_submission;
> > >       sched->name = name;
> > >       sched->submit_wq = submit_wq ? : system_wq;
> > > @@ -1103,7 +1140,9 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
> > >           sched->sched_policy = default_drm_sched_policy;
> > >       else
> > >           sched->sched_policy = sched_policy;
> > > -    for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
> > > +    for (i = DRM_SCHED_PRIORITY_MIN; sched_policy !=
> > > +         DRM_SCHED_POLICY_SINGLE_ENTITY && i < DRM_SCHED_PRIORITY_COUNT;
> > > +         i++)
> > >           drm_sched_rq_init(sched, &sched->sched_rq[i]);
> > >       init_waitqueue_head(&sched->job_scheduled);
> > > @@ -1135,7 +1174,15 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
> > >       drm_sched_submit_stop(sched);
> > > -    for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
> > > +    if (sched->single_entity) {
> > > +        spin_lock(&sched->single_entity->rq_lock);
> > > +        sched->single_entity->stopped = true;
> > > +        spin_unlock(&sched->single_entity->rq_lock);
> > > +    }
> > > +
> > > +    for (i = DRM_SCHED_PRIORITY_COUNT - 1; sched->sched_policy !=
> > > +         DRM_SCHED_POLICY_SINGLE_ENTITY && i >= DRM_SCHED_PRIORITY_MIN;
> > > +         i--) {
> > >           struct drm_sched_rq *rq = &sched->sched_rq[i];
> > >           spin_lock(&rq->lock);
> > > @@ -1176,6 +1223,8 @@ void drm_sched_increase_karma(struct drm_sched_job *bad)
> > >       struct drm_sched_entity *entity;
> > >       struct drm_gpu_scheduler *sched = bad->sched;
> > > +    WARN_ON(sched->sched_policy == DRM_SCHED_POLICY_SINGLE_ENTITY);
> > > +
> > >       /* don't change @bad's karma if it's from KERNEL RQ,
> > >        * because sometimes GPU hang would cause kernel jobs (like VM updating jobs)
> > >        * corrupt but keep in mind that kernel jobs always considered good.
> > > diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
> > > index 897d52a4ff4f..04eec2d7635f 100644
> > > --- a/include/drm/gpu_scheduler.h
> > > +++ b/include/drm/gpu_scheduler.h
> > > @@ -79,6 +79,7 @@ enum drm_sched_policy {
> > >       DRM_SCHED_POLICY_DEFAULT,
> > >       DRM_SCHED_POLICY_RR,
> > >       DRM_SCHED_POLICY_FIFO,
> > > +    DRM_SCHED_POLICY_SINGLE_ENTITY,
> > >       DRM_SCHED_POLICY_COUNT,
> > >   };
> > > @@ -112,6 +113,9 @@ struct drm_sched_entity {
> > >        */
> > >       struct drm_sched_rq        *rq;
> > > +    /** @single_sched: Single scheduler */
> > > +    struct drm_gpu_scheduler    *single_sched;
> > > +
> > >       /**
> > >        * @sched_list:
> > >        *
> > > @@ -473,6 +477,7 @@ struct drm_sched_backend_ops {
> > >    * struct drm_gpu_scheduler - scheduler instance-specific data
> > >    *
> > >    * @ops: backend operations provided by the driver.
> > > + * @single_entity: Single entity for the scheduler
> > >    * @hw_submission_limit: the max size of the hardware queue.
> > >    * @timeout: the time after which a job is removed from the scheduler.
> > >    * @name: name of the ring for which this scheduler is being used.
> > > @@ -503,6 +508,7 @@ struct drm_sched_backend_ops {
> > >    */
> > >   struct drm_gpu_scheduler {
> > >       const struct drm_sched_backend_ops    *ops;
> > > +    struct drm_sched_entity        *single_entity;
> > >       uint32_t            hw_submission_limit;
> > >       long                timeout;
> > >       const char            *name;
> > > @@ -585,6 +591,8 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
> > >                 struct drm_gpu_scheduler **sched_list,
> > >                 unsigned int num_sched_list,
> > >                 atomic_t *guilty);
> > > +struct drm_gpu_scheduler *
> > > +drm_sched_entity_to_scheduler(struct drm_sched_entity *entity);
> > >   long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
> > >   void drm_sched_entity_fini(struct drm_sched_entity *entity);
> > >   void drm_sched_entity_destroy(struct drm_sched_entity *entity);
> 


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