[PATCH v3 11/13] drm/sched: Waiting for pending jobs to complete in scheduler kill

Christian König christian.koenig at amd.com
Tue Sep 19 05:55:57 UTC 2023


Am 18.09.23 um 16:57 schrieb Danilo Krummrich:
> [SNIP]
>> What this component should do is to push jobs to the hardware and not 
>> overview their execution, that's the job of the driver.
>
> While, generally, I'd agree, I think we can't really get around having 
> something that
> frees the job once it's fence got signaled. This "something" could be 
> the driver, but
> once it ends up being the same code over and over again for every 
> driver, we're probably
> back letting the scheduler do it instead in a common way.

We already have a driver private void* in the scheduler fence. What we 
could .do is to let the scheduler provide a functionality to call a 
function when it signals.

>
>>
>> In other words drivers should be able to call drm_sched_fini() while 
>> there are jobs still pending on the hardware.
>
> Unless we have a better idea on how to do this, I'd, as mentioned, 
> suggest to have something
> like drm_sched_teardown() and/or drm_sched_teardown_timeout() waiting 
> for pending jobs.

Yeah, something like that. But I think the better functionality would be 
provide an interator to go over the pending fences in the scheduler.

This could then be used for quite a bunch of use cases, e.g. even for 
signaling the hardware fences etc...

Waiting for the last one is then just a "drm_sched_for_each_pending(...) 
dma_fence_wait_timeout(pending->finished....);".

>
>>
>> Also keep in mind that you *can't* wait for all hw operations to 
>> finish in your flush or file descriptor close callback or you create 
>> un-killable processes.
>
> Right, that's why in Nouveau I try to wait for the channel (ring) 
> being idle and if this didn't
> work in a "reasonable" amount of time, I kill the fence context, 
> signalling all fences with an
> error code, and wait for the scheduler being idle, which comes down to 
> only wait for all free_job()
> callbacks to finish, since all jobs are signaled already.

Exactly that's the right thing to do. Can we please document that somewhere?

Regards,
Christian.

>
>>
>> Regards,
>> Christian.
>>
>>>
>>>>
>>>> Matt
>>>>
>>>>> Regards,
>>>>> Christian.
>>>>>
>>>>>>
>>>>>> Signed-off-by: Matthew Brost <matthew.brost at intel.com>
>>>>>> ---
>>>>>>    drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c |  2 +-
>>>>>>    drivers/gpu/drm/scheduler/sched_entity.c    |  7 ++-
>>>>>>    drivers/gpu/drm/scheduler/sched_main.c      | 50 
>>>>>> ++++++++++++++++++---
>>>>>>    include/drm/gpu_scheduler.h                 | 18 ++++++++
>>>>>>    4 files changed, 70 insertions(+), 7 deletions(-)
>>>>>>
>>>>>> diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c 
>>>>>> b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
>>>>>> index fb5dad687168..7835c0da65c5 100644
>>>>>> --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
>>>>>> +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_debugfs.c
>>>>>> @@ -1873,7 +1873,7 @@ static void 
>>>>>> amdgpu_ib_preempt_mark_partial_job(struct amdgpu_ring *ring)
>>>>>>        list_for_each_entry_safe(s_job, tmp, &sched->pending_list, 
>>>>>> list) {
>>>>>>            if (dma_fence_is_signaled(&s_job->s_fence->finished)) {
>>>>>>                /* remove job from ring_mirror_list */
>>>>>> -            list_del_init(&s_job->list);
>>>>>> +            drm_sched_remove_pending_job(s_job);
>>>>>>                sched->ops->free_job(s_job);
>>>>>>                continue;
>>>>>>            }
>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c 
>>>>>> b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>> index 1dec97caaba3..37557fbb96d0 100644
>>>>>> --- a/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
>>>>>> @@ -104,9 +104,11 @@ int drm_sched_entity_init(struct 
>>>>>> drm_sched_entity *entity,
>>>>>>        }
>>>>>>        init_completion(&entity->entity_idle);
>>>>>> +    init_completion(&entity->jobs_done);
>>>>>> -    /* We start in an idle state. */
>>>>>> +    /* We start in an idle and jobs done state. */
>>>>>>        complete_all(&entity->entity_idle);
>>>>>> +    complete_all(&entity->jobs_done);
>>>>>>        spin_lock_init(&entity->rq_lock);
>>>>>>        spsc_queue_init(&entity->job_queue);
>>>>>> @@ -256,6 +258,9 @@ static void drm_sched_entity_kill(struct 
>>>>>> drm_sched_entity *entity)
>>>>>>        /* Make sure this entity is not used by the scheduler at 
>>>>>> the moment */
>>>>>>        wait_for_completion(&entity->entity_idle);
>>>>>> +    /* Make sure all pending jobs are done */
>>>>>> +    wait_for_completion(&entity->jobs_done);
>>>>>> +
>>>>>>        /* The entity is guaranteed to not be used by the 
>>>>>> scheduler */
>>>>>>        prev = rcu_dereference_check(entity->last_scheduled, true);
>>>>>>        dma_fence_get(prev);
>>>>>> diff --git a/drivers/gpu/drm/scheduler/sched_main.c 
>>>>>> b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> index 689fb6686e01..ed6f5680793a 100644
>>>>>> --- a/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> +++ b/drivers/gpu/drm/scheduler/sched_main.c
>>>>>> @@ -510,12 +510,52 @@ void drm_sched_resume_timeout(struct 
>>>>>> drm_gpu_scheduler *sched,
>>>>>>    }
>>>>>>    EXPORT_SYMBOL(drm_sched_resume_timeout);
>>>>>> +/**
>>>>>> + * drm_sched_add_pending_job - Add pending job to scheduler
>>>>>> + *
>>>>>> + * @job: scheduler job to add
>>>>>> + * @tail: add to tail of pending list
>>>>>> + */
>>>>>> +void drm_sched_add_pending_job(struct drm_sched_job *job, bool 
>>>>>> tail)
>>>>>> +{
>>>>>> +    struct drm_gpu_scheduler *sched = job->sched;
>>>>>> +    struct drm_sched_entity *entity = job->entity;
>>>>>> +
>>>>>> +    lockdep_assert_held(&sched->job_list_lock);
>>>>>> +
>>>>>> +    if (tail)
>>>>>> +        list_add_tail(&job->list, &sched->pending_list);
>>>>>> +    else
>>>>>> +        list_add(&job->list, &sched->pending_list);
>>>>>> +    if (!entity->pending_job_count++)
>>>>>> +        reinit_completion(&entity->jobs_done);
>>>>>> +}
>>>>>> +EXPORT_SYMBOL(drm_sched_add_pending_job);
>>>>>> +
>>>>>> +/**
>>>>>> + * drm_sched_remove_pending_job - Remove pending job from` 
>>>>>> scheduler
>>>>>> + *
>>>>>> + * @job: scheduler job to remove
>>>>>> + */
>>>>>> +void drm_sched_remove_pending_job(struct drm_sched_job *job)
>>>>>> +{
>>>>>> +    struct drm_gpu_scheduler *sched = job->sched;
>>>>>> +    struct drm_sched_entity *entity = job->entity;
>>>>>> +
>>>>>> +    lockdep_assert_held(&sched->job_list_lock);
>>>>>> +
>>>>>> +    list_del_init(&job->list);
>>>>>> +    if (!--entity->pending_job_count)
>>>>>> +        complete_all(&entity->jobs_done);
>>>>>> +}
>>>>>> +EXPORT_SYMBOL(drm_sched_remove_pending_job);
>>>>>> +
>>>>>>    static void drm_sched_job_begin(struct drm_sched_job *s_job)
>>>>>>    {
>>>>>>        struct drm_gpu_scheduler *sched = s_job->sched;
>>>>>>        spin_lock(&sched->job_list_lock);
>>>>>> -    list_add_tail(&s_job->list, &sched->pending_list);
>>>>>> +    drm_sched_add_pending_job(s_job, true);
>>>>>>        spin_unlock(&sched->job_list_lock);
>>>>>>    }
>>>>>> @@ -538,7 +578,7 @@ static void drm_sched_job_timedout(struct 
>>>>>> work_struct *work)
>>>>>>             * drm_sched_cleanup_jobs. It will be reinserted back 
>>>>>> after sched->thread
>>>>>>             * is parked at which point it's safe.
>>>>>>             */
>>>>>> -        list_del_init(&job->list);
>>>>>> +        drm_sched_remove_pending_job(job);
>>>>>>            spin_unlock(&sched->job_list_lock);
>>>>>>            status = job->sched->ops->timedout_job(job);
>>>>>> @@ -589,7 +629,7 @@ void drm_sched_stop(struct drm_gpu_scheduler 
>>>>>> *sched, struct drm_sched_job *bad)
>>>>>>             * Add at the head of the queue to reflect it was the 
>>>>>> earliest
>>>>>>             * job extracted.
>>>>>>             */
>>>>>> -        list_add(&bad->list, &sched->pending_list);
>>>>>> +        drm_sched_add_pending_job(bad, false);
>>>>>>        /*
>>>>>>         * Iterate the job list from later to  earlier one and 
>>>>>> either deactive
>>>>>> @@ -611,7 +651,7 @@ void drm_sched_stop(struct drm_gpu_scheduler 
>>>>>> *sched, struct drm_sched_job *bad)
>>>>>>                 * Locking here is for concurrent resume timeout
>>>>>>                 */
>>>>>>                spin_lock(&sched->job_list_lock);
>>>>>> -            list_del_init(&s_job->list);
>>>>>> +            drm_sched_remove_pending_job(s_job);
>>>>>> spin_unlock(&sched->job_list_lock);
>>>>>>                /*
>>>>>> @@ -1066,7 +1106,7 @@ drm_sched_get_cleanup_job(struct 
>>>>>> drm_gpu_scheduler *sched)
>>>>>>        if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
>>>>>>            /* remove job from pending_list */
>>>>>> -        list_del_init(&job->list);
>>>>>> +        drm_sched_remove_pending_job(job);
>>>>>>            /* cancel this job's TO timer */
>>>>>>            cancel_delayed_work(&sched->work_tdr);
>>>>>> diff --git a/include/drm/gpu_scheduler.h 
>>>>>> b/include/drm/gpu_scheduler.h
>>>>>> index b7b818cd81b6..7c628f36fe78 100644
>>>>>> --- a/include/drm/gpu_scheduler.h
>>>>>> +++ b/include/drm/gpu_scheduler.h
>>>>>> @@ -233,6 +233,21 @@ struct drm_sched_entity {
>>>>>>         */
>>>>>>        struct completion        entity_idle;
>>>>>> +    /**
>>>>>> +     * @pending_job_count:
>>>>>> +     *
>>>>>> +     * Number of pending jobs.
>>>>>> +     */
>>>>>> +    unsigned int                    pending_job_count;
>>>>>> +
>>>>>> +    /**
>>>>>> +     * @jobs_done:
>>>>>> +     *
>>>>>> +     * Signals when entity has no pending jobs, used to sequence 
>>>>>> entity
>>>>>> +     * cleanup in drm_sched_entity_fini().
>>>>>> +     */
>>>>>> +    struct completion        jobs_done;
>>>>>> +
>>>>>>        /**
>>>>>>         * @oldest_job_waiting:
>>>>>>         *
>>>>>> @@ -656,4 +671,7 @@ struct drm_gpu_scheduler *
>>>>>>    drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
>>>>>>                 unsigned int num_sched_list);
>>>>>> +void drm_sched_add_pending_job(struct drm_sched_job *job, bool 
>>>>>> tail);
>>>>>> +void drm_sched_remove_pending_job(struct drm_sched_job *job);
>>>>>> +
>>>>>>    #endif
>>>>>
>>>
>>
>



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