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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - evergreen_cs_track_validate_cb:477 cb[0] bo too small when launching ds2 in wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=52997#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - evergreen_cs_track_validate_cb:477 cb[0] bo too small when launching ds2 in wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=52997">bug 52997</a>
from <span class="vcard"><a class="email" href="mailto:mailbox.tec@gmail.com" title="mailbox.tec@gmail.com">mailbox.tec@gmail.com</a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=52997#c12">comment #12</a>)
<span class="quote">> If they are 32-bit games, you'll hit the same issue.</span >
Not meaning to question your expertise, but would you care to explain: if "wine
requires 32-bit 3D driver" why virtual desktop (i.e. non-fullscreen) mode is
running just fine? In my layman view this would mean wine's perfectly able to
handle the 2D rendering and display on it's part without having to install
32-bit 3D driver (which in my case would require complete switch to closed
source catalyst package and I'm a bit reluctant to do so).</pre>
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