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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - evergreen_cs_track_validate_cb:477 cb[0] bo too small when launching ds2 in wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=52997#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - evergreen_cs_track_validate_cb:477 cb[0] bo too small when launching ds2 in wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=52997">bug 52997</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=52997#c13">comment #13</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=52997#c12">comment #12</a>)
> > If they are 32-bit games, you'll hit the same issue.
>
> Not meaning to question your expertise, but would you care to explain: if
> "wine requires 32-bit 3D driver" why virtual desktop (i.e. non-fullscreen)
> mode is running just fine? In my layman view this would mean wine's
> perfectly able to handle the 2D rendering and display on it's part without
> having to install 32-bit 3D driver (which in my case would require complete
> switch to closed source catalyst package and I'm a bit reluctant to do so).</span >
You can install a 32 bit version of the open source 3D driver as well. Just
because the graphics in a game do not appear to be 3D, they generally still use
a 3D API (OpenGL or Direct3D) which requires a 32 bit 3D driver since the apps
are 32 bit. Also there seem to be several possibly unrelated issues now piled
onto this bug.</pre>
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