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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [R350] Black labels on MapsGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56918#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [R350] Black labels on MapsGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56918">bug 56918</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=56918#c0">comment #0</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=69809" name="attach_69809" title="screenshot from Mesa 9.0">attachment 69809</a> <a href="attachment.cgi?id=69809&action=edit" title="screenshot from Mesa 9.0">[details]</a></span>
> screenshot from Mesa 9.0
>
> Using a Radeon 9800 Pro 128MB (R350) on both Mesa 8.04 and Mesa 9.0. All of
> the labels in Google MapsGL are black rectangles. This is actually slightly
> worse on Mesa 9.0, with which the location names (at lower zoom levels)
> park, national park and state forest labels now show text on a black
> background instead of normal text as before. On both versions of Mesa the
> street names are not shown, there are only black rectangles where the street
> names should be.
>
> Attached screenshot is from Firefox 16.0.2 running on Mesa 9.0 on Ubuntu
> 12.10. The 3.5.0-2-generic #2-Ubuntu kernel is a bit out of date - I can
> update to the 3.5.0-17.28 kernel (which rebases to upstream 3.5.5 plus a few
> small changes) if that is important.
>
> Please note that this is NOT the same as <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - MapsGL labels doen't render properly on nouveau, r600, i965"
href="show_bug.cgi?id=49088">bug 49088</a>. The fix for that was
> specifically included in 8.0.4-0ubuntu0.1 and mentioned in the changelog.</span >
Can you set the environment variable RADEON_DEBUG=fp,vp and then post the
debugging output you get with firefox and Google MapsGL.</pre>
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