<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [R350] Black labels on MapsGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56918#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [R350] Black labels on MapsGL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=56918">bug 56918</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>There are two failing shaders here.
The first shader fails with too many instructions. It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.
The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4. However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post
the output again:
MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>