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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - r200 falls back to software when clearing FBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=40554#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - r200 falls back to software when clearing FBOs"
href="https://bugs.freedesktop.org/show_bug.cgi?id=40554">bug 40554</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>Clearing by drawing geometry? Isn't that somewhat inefficient? Doesn't the
hardware have a nicer way to deal with this?
It's now also applying ATI_fragment_shader shaders when clearing. I'll send a
patch for that.</pre>
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