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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Amnesia shader compiler errors on RV350"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57888#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Amnesia shader compiler errors on RV350"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57888">bug 57888</a>
from <span class="vcard"><a class="email" href="mailto:son_of_the_osiris@interia.pl" title="Tomasz P. <son_of_the_osiris@interia.pl>"> <span class="fn">Tomasz P.</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=57888#c5">comment #5</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=71019" name="attach_71019" title="Possible fix">attachment 71019</a> <a href="attachment.cgi?id=71019&action=edit" title="Possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=57888&attachment=71019'>[review]</a> [review]
> Possible fix
>
> Does this patch help?</span >
The patch fixes compiler warning that there is too many ALU instructions and
textures are visible. Unfortunatelly it corrupt lights in this game.Also
similar corruption you can see on screenshot "fishblow" from webgl test
<a href="http://ie.microsoft.com/testdrive/Performance/FishBowl/">http://ie.microsoft.com/testdrive/Performance/FishBowl/</a>
And in supertuxkart shining parts of some vehicles have also similar
corruption.</pre>
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