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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Second Life viewer bad rendering with git-ec83535"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57875#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Second Life viewer bad rendering with git-ec83535"
href="https://bugs.freedesktop.org/show_bug.cgi?id=57875">bug 57875</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>I think a new extension is the way to go. We could probably call it
GL_MESA_depth_clip_disable or GL_MESA_depth_clamp_d3d.
One could try to combine the CLIP_DISABLE register with clamping gl_FragDepth
inside the fragment shader. I'd expect the cost of this to be way too high,
even if it's just enabled when both GL_DEPTH_TEST and GL_DEPTH_CLAMP are
enabled. Maybe some considerations similar to GL_ARB_conservative_depth can be
applied, but I guess that'd require hardware support.</pre>
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