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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - ATI RV670 [Radeon HD 3870] Ioquake games causes GPU lockup (waiting for 0x00003039 last fence id 0x00003030)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=50655#c25">Comment # 25</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - ATI RV670 [Radeon HD 3870] Ioquake games causes GPU lockup (waiting for 0x00003039 last fence id 0x00003030)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=50655">bug 50655</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=71346" name="attach_71346" title="possible fix">attachment 71346</a> <a href="attachment.cgi?id=71346&action=edit" title="possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=50655&attachment=71346'>[review]</a>
possible fix
Try this patch. It re-emits most of the invariant state at draw time. If it
helps, please try commenting out (change the #if 1 to #if 0) each new section
until you are able to trigger the lock ups again so we can narrow down which
state needs to be re-emitted at draw time.</pre>
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