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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - regression : r600g: work around ddx over alignment"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58491#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - regression : r600g: work around ddx over alignment"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58491">bug 58491</a>
from <span class="vcard"><a class="email" href="mailto:lists@andyfurniss.entadsl.com" title="Andy Furniss <lists@andyfurniss.entadsl.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=58491#c8">comment #8</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=58491#c7">comment #7</a>)
> > Indeed, the resolution is the problem,
> >
> > running any application in my system resolution (1680x1050) breaks
> > rendering, something like 640x480 has no problems. It also corrupts things
> > like glxgears while I resize them (from any resolution).
>
> What I mean is, glxgears gets corrupted if I resize its window while it is
> running, it displays corrupted blocks</span >
I am also seeing this resize corruption on HD4890 (native res = 1920x1080).
Some demos seem to start corrupted - gearbox starts with band at top.
Projtex - less reliable, may need other demos run first, but may start totally
corrupted then correct when a key is pressed.</pre>
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