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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - rendering error with MSAA on HD6850"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58840#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - rendering error with MSAA on HD6850"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58840">bug 58840</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>Now I tried again with updated mesa (git-8ed6b14). Now glxgears, sauerbraten,
ut2004 (32bit), fgfs (when did 3d clouds become such a performance killer?) are
fine. Neverball still flashes garbage. Nexuiz is 3fps with AA. Etqw (32bit) and
team fortress 2 (32bit, wine) cause gpu lockup even without AA (I'll bisect
later). Alien-arena with AA dies with
r600_texture.c:776:r600_texture_transfer_map: Assertion
`rtex->resource.b.b.nr_samples <= 1' failed.
In all cases I had to use the env var, even games that support setting AA
cannot do it themselves.</pre>
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