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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">59322</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>r300g MSAA breaks Half-Life 2 in Wine
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>stefandoesinger@gmx.at
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r300
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When MSAA is enabled in Half-Life 2 running in Wine, the window only contains
garbled output. Disabling multisampling in Wine or in the game settings
restores proper rendering.

A complication is that the game enables 2x MSAA by default if it is available.
A user not knowing this fact will think that 8ed6b140 broke the game. It also
makes disabling multisampling in the game settings a challenge.

Hardware info:
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV530
OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14)
OpenGL shading language version string: 1.20

01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P
[Radeon Mobility X1600]
01:00.0 0300: 1002:71c5</pre>
        </div>
      </p>
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