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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">bug 59322</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=72999" name="attach_72999" title="Screenshot">attachment 72999</a> <a href="attachment.cgi?id=72999&action=edit" title="Screenshot">[details]</a></span>
Screenshot
It looks just like a dump from /dev/random, but here you go :-)
I noticed that the driver seems to reject the multisampled framebuffer during
draws, clears and blits:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsBaseVertex @
../../../wine-git/dlls/wined3d/drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE
(0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x186090)
WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x186210)
WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples.
The problem affects other applications as well, including 3DMark2000(which does
not support multisampling itself) when run with GALLIUM_MSAA=2.</pre>
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