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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">bug 59322</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>I'll have a look at this function and see which check we fail, but I have my
doubts that it is Wine's fault. This code works fine on all other drivers -
nvidia, fglrx, r600g, osx drivers.
Also keep in mind that MSAA in Wine apps fails if Wine doesn't request the
multisampling, but it is enabled with GALLIUM_MSAA=n. I don't see how this can
possibly be a fault in Wine.</pre>
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