<html>
    <head>
      <base href="https://bugs.freedesktop.org/" />
    </head>
    <body>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - piglit dlist-color-material test fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=59492#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - piglit dlist-color-material test fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=59492">bug 59492</a>
              from <span class="vcard"><a class="email" href="mailto:smoki00790@gmail.com" title="smoki <smoki00790@gmail.com>"> <span class="fn">smoki</span></a>
</span></b>
        <pre>
 Supertuxkart game use irlicht engine and ECM_DIFFUSE_AND_AMBIENT command for
the material color, which use vertex color for both diffuse and ambient light.
That irlicht command is actualy glColorMaterial (GL_FRONT_AND_BACK,
GL_AMBIENT_AND_DIFFUSE).

 mb->getMaterial().ColorMaterial = video::ECM_DIFFUSE_AND_AMBIENT;


<a href="http://sourceforge.net/apps/trac/supertuxkart/browser/main/trunk/src/graphics/material_manager.cpp">http://sourceforge.net/apps/trac/supertuxkart/browser/main/trunk/src/graphics/material_manager.cpp</a>

 And i get this results (see attached pictures) when i use tcl or tcl_mode=0.
It get correct lighting with swtcl and incorrect with tcl.</pre>
        </div>
      </p>
      <hr>
      <span>You are receiving this mail because:</span>
      
      <ul>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>