<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - llvm rv790 etqw gpu lock since r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59588#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - llvm rv790 etqw gpu lock since r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59588">bug 59588</a>
from <span class="vcard"><a class="email" href="mailto:lists@andyfurniss.entadsl.com" title="Andy Furniss <lists@andyfurniss.entadsl.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=59588#c3">comment #3</a>)
<span class="quote">> As far as I can tell, all shaders end with an export instruction, with
> EndOfProgram bit set. I suspect an issue with number of color buffer export
> involved.
>
> Can you apply this patch and report if the game still locks the gpu ?</span >
The game runs OK with the patch.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>