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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - rendering error with MSAA on HD6850"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58840#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - rendering error with MSAA on HD6850"
href="https://bugs.freedesktop.org/show_bug.cgi?id=58840">bug 58840</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=58840#c8">comment #8</a>)
<span class="quote">> Now I tested things again, and I only see rendering errors with neverball.
>
> I don't know if it is expected, but some games completely slow down to a few
> fps with msaa enabled (etqw, nexuiz), while others slow down only when lots
> of geometry is seen (sauerbraten). I still can't install the msaa-capable
> r600_dri.so, because of the kde-window-manager slowdown bug discussed at bug
> 55998, so I used the __GL_FSAA_MODE=4 env var for the tests.</span >
Does the slowdown happen with the latest kernel from Linus Torvalds's git?</pre>
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