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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - 3DMark2000 crashes: radeon: mmap failed, errno: 12"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59904#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED --- - 3DMark2000 crashes: radeon: mmap failed, errno: 12"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59904">bug 59904</a>
from <span class="vcard"><a class="email" href="mailto:maxijac@free.fr" title="maxijac@free.fr">maxijac@free.fr</a>
</span></b>
<pre>Running 64 bit and the game is 64bit.
With mesa in debug mode I get this:
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
Mesa: 85 similar GL_INVALID_ENUM errors
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)
radeon: mmap failed, errno: 12
Crash log saved as '/home/bruno/.Heroes of Newerth/game/crash_2.6.35.0_02.log'
Segmentation fault
context mis-match in pipe_sampler_view_release()
The 3 first line seem to appear at the game start, so it's mprobabl not the
problem. But the "context mis-match in pipe_sampler_view_release()" might be
important.
I can't seem to get a backtrace even with -g though ...</pre>
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