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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [bisected] Bad rendering in Path of Exile"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60073">60073</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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</tr>
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<th>Summary</th>
<td>[bisected] Bad rendering in Path of Exile
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Reporter</th>
<td>nissarin@gmail.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<pre>Hardware: Radeon 6850
Software: 64bit Gentoo, game running via Wine (32bit), git versions of libdrm,
xf86-video-ati, kernel version 3.7(ish) and latest 3.8 rc + drm-next branch
The issue is affecting light effects, spell effects, etc. (see screenshots).
Bisecting leads to this commit:
commit 3b51d71c8544ee198008bbf3545bf3def6e9e77f
Author: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
Date: Fri Dec 28 11:00:50 2012 -0800
copyteximage: check that sRGB usage is valid for GLES3 / GL
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Signed-off-by: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>>
There is already one bug report mentioning this commit [1], not sure if it's
the same issue.
Besides PoE, I also encontered similar problem in StarCraft2, I didn't checked
if it's the same problem, text/fonts on the loading screen shows the same
"corruption", however the game also hangs the GPU, so bisecting it might be a
bit problematic.
[1] <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [GM45/ILK Bisected]Piglit spec_ARB_framebuffer_sRGB_blit_renderbuffer_srgb_single_sampled_disabled fails"
href="show_bug.cgi?id=59690">https://bugs.freedesktop.org/show_bug.cgi?id=59690</a></pre>
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